Base Class: Sorcerer
A sorcerer subclass for telekinesis and telepathy.
Level 3: Minor Telekinesis
As an action, you can move a medium or smaller object that is within 30ft of you, up to a distance of 30ft.
Alternatively, as an action, you can push or pull a creature up to 15ft and knock them prone if they fail a Strength saving throw equal to your spell save DC.
Level 3: Telepathic Speech
You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30 feet of yourself. You and the chosen creature can communicate telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). To understand each other, you each must mentally use a language the other knows.
The telepathic connection lasts for a number of minutes equal to your Sorcerer level. It ends early if you use this ability to form a connection with a different creature.
Level 6: Psychic Defenses
You have Resistance to Psychic damage, and you have Advantage on saving throws to avoid or end the Charmed or Frightened condition.
Level 6: Psionic Conversion
Your burgeoning psionic powers enable you to enhance your spells and alter them to affect the inner self. Spells you cast that deal damage may have their damage type altered to Psychic.
Level 14: Telekinetic Barrier
You master creating telekinetic barriers to deflect attacks aimed at yourself and your allies. You may now cast Shield on any ally within 30 feet of you. When you successfully deflect an attack with Shield the attack is reflected back at the attacker, dealing Force damage equal to your Sorcerer Level. This damage only applies to attackers within 30 feet of the target who triggered the Shield spell. This damage may only happen to a creature once per turn. (Example, if a Creature attacks the same target 3 times, and the Shield spell deflects every attack, they only take the reflection damage once. If two creatures attack the same target and both attacks are reflected, both attackers take the damage.)
If your Innate Sorcery feature is active you may use your reaction 1 additional time in a single round, but only for the Shield spell.
Level 14: Silent Casting
You can cast spells from your Telekinetic Sorcerer Spells without requiring a verbal component at the cost of sorcery points equal to the spell’s level.
Level 18: Improved Telekinesis
You have mastered the use of Telekinesis. When you cast the spell Telekinesis you can choose to remove the requirement of concentration, but the duration of the spell is reduced to 1 minute. You may cast Telekinesis once per long rest without expending a spell slot.
When you cast the spell you may affect creatures and objects of Gargantuan size. The range of this spell increases to 90 ft. Creatures that are restrained by this spell take Force or Psychic damage (Your Choice) equal to your sorcerer level plus your charisma modifier at the start of its turn.
Additionally, you can spend 5 sorcery points to give you flight for 1 minute, equal to your movement speed.
If your Innate Sorcery feature is active you may affect a number of creatures or objects equal to your proficiency bonus.
Level 3: Telekinetic Spells
When you reach a Sorcerer level specified in the Psionic Spells table, you thereafter always have the listed spells prepared.
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Posted May 13, 2026yo im making a similar subclass but with a bunch of different mechanics but I did take heavy inspiration on your level 3 abilities and I was wondering if you would be ok if I published it (and I will give you credit)