Base Class: Warlock
You have made a pact with a powerful succubus from the lower plains. Her demands are simple, and her rewards vast and pleasing. The true cost however lies beneath the skin.
As a patron, the Succubus grants you fiendish vigor and unnatural abilities, as well as some of her own charm. When using the abilities granted by a Succubus, you may feel great pleasure or even great pain, depending on how the Succubus is feeling. You learn the ways of the Whip, which you gain proficiency with, as the ability to drain enemies of their life force. With the whip in your hand and the beguiling influence of your dark mistress whispering in your ear, little can be done as you toy with your prey.
Bonus Proficiencies
You gain expertise with whips, Persuasion and Deception.
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
ensnaring strike, command |
|
2nd |
alter self, web |
|
3rd |
bestow curse, blink |
|
4th |
greater invisibility, polymorph |
|
5th |
dominate person, modify memory |
Whip of the Master
Starting at 1st level, your training with Whips increases. Your Whip deals an additional 1d8 Psychic Damage and your range extends by 5ft.
You also can use your whip to inspire an ally as a bonus action, granting them advantage on their next ability check, saving throw, or attack roll. An ally can only be inspired once per day.
You can use this ability a number of times per long rest equal to your charisma modifier (Minimum of 1)
Swallow The Soul
Starting at 6th level, whenever you deal damage with a whip you regain a number of hit points equal to your proficiency bonus. If your hit points are at maximum, you instead gain temporary hit points.
Masters veil
Starting at 10th level, your patron grants you a mind veil, shrouding your mind from all but theirs. You gain resistance to Psychic Damage and a bonus to wisdom and intelligence saving throws equal to your charisma modifier (Minimum of 1).
Unholy Seduction
Starting at 14th level, as an action, you can attempt to kiss a creature within 5ft of you or whisper words of seduction in their ear. The target takes 3d10 Psychic Damage and must make a Wisdom Saving Throw or be charmed by you, until you end the bewitchment as a bonus action, it dies, or 1 day passes. Creatures that are immune to being charmed automatically succeed on the saving throw and take 5d10 damage instead. Creatures charmed in this manner obey your commands without question. If you command them to take an action significantly opposed to their character, they may make a wisdom save to resist the action. If they succeed on this save you may not command them to take such an action again until a full day has passed. If you attempt to kiss a creature already under this effect, they automatically fail the save.
If the target would be reduced to 0 hit points, it is instead reduced to 1 hit point and automatically fails the saving throw.
If the target dies while under your charm, its soul is sent to serve your patron and cannot be resurrected without her permission, except by a True Resurrection or Wish spell. If the effect ends before the target dies, it wakes up from its mind fog and does not remember anything that happened between the kiss and the spell ending. It then returns to its normal life, albeit dazed and confused.
The spell also ends if you attempt to kiss another creature, you are incapacitated, or from the effects of remove curse or similar spell.
This feature can be used once per long rest.
Previous Versions
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2/3/2026 4:30:39 AM
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2/3/2026 5:00:18 AM
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