Warlock
Base Class: Warlock

You where cursed by the incarnation of hell itself and gained the ability to harness the power of negative emotions around you.

Expanded Spell List

Hell's curse lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Bestow curse,

Remove curse.

Curse Energy Technique

Starting at 1st level, You gain a amount of curse points equil to your warlock level, you can use these points to power up your attacks and rolls.

When you make a roll with a d 20 and fail the dc you had to hit you can expend curse points to add a +1 to the roll for each expended curse point.

You regain all expended curse points during a long rest.

You can only expend a number of points equil to your pb each turn.

You can change all your curses during a levelup

Boogie Woogie

As a reaction you can spend 3 points to swap places with a creature within your move speed.

(what happen's after you do this is up to the dm's disgression)

Curse Barrier

As a reaction you can bolster the defenses of a creature within sight.

For every used point the chosen creatures AC increases by one

Curse Strike

When making an attack on a creature you have advantage on and hit you can use 2 points to make it an critical hit.

Dual Delayed Impact

When you hit an attack with a unarmed strike or melee weapon you can expend 2 curse points to couse a second impact and roll additional force damage equil to that of the original attack

Manifest Curse

As a bonus action you can use one point to force a creature to make a wisdom saving throw or get poisoned, blinded or stunned until the start of your next turn.

Quickdraw Slash

As an bonus action you can expend one point to prepare yourself for an incoming enemy.

You assume a offensive stance with a melee weapon in hand and wait for a creature to approach.

When using this ability you can use a opportunity attack when a creature comes within 10 feet of you and automatically hit the attack, this attack cannot be a critical hit.

You also move 5 feet towards the creature you hit.

Curse Territory

Once per long rest you can spend half your level in points to spread the influence of your curse to couse a powerfull effect.

All creatures of your choice within 30 feet of the point you activate this ability will undergo the effects of your chosen territory.

Once a creature is inside the Territory it cannot leave until the territory is dispelled, all affected creatures are dead, one minute passes or the caster leaves the territory.

The curse territory counts as a spell of a level equil to half your warlock level round down.

To any creature outside the Territory it looks like a solid black orb with a radius of 30 feet.

Any creature outside the territory can enter using 5 feet of movement

Territory of Blades.

As a bonus action you can couse all creatures of your choice in the territory to take 1d4 + the Territory's level slashing damage.

Territory of Luck

All affected creatures have disadvantage against all attacks and saves while in this territory and all unafected creatures have advantage on all saves against creatures within the territory.

As an bonus action you can give onbe creature within the territory (including yourself) advantage on their next attack within the territory.

Territory of Marsh

The entire Territory counts as difficult terrain for all affected creatures.

Additionally you can use a bonus action to couse tremors to move through the ground, all affected creatures must make a dex save or fall prone 

Cursed Absorbtion

After being hit with an attack you cna choose to absorb all of the damage and become immune to all damage until the start of your next turn.
As an action on a subsecuent turn you can touch a creature and transfer all the damage to that creature.
If you fail to transfer the damage you take twice the damage at the end of your turn.

Cursed Desintegration

Starting at 14th level, As an action you can spend all remaining curse points to use the ultimate curse attack. you create a physical manifestation of your curse infront of you and fire it.
The projectile destroys all it touches and deals 10d8 force damage to all creatures in its path.

The width of the projectile is equal to twice the amount of points spent in feet

Once you use this feature, you can’t use it again until you finish a long rest.

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