Pugilist
Base Class: Pugilist

Lvl 3: drunken vigor

You gain additional damage to your unarmed attacks based on the alcohol level that you last drank (passive)

Bottle improvised weapons count as unarmed attacks (attack)

Lvl 6: drunken courage

You can use moxie dice to do one of the following effects, each effect resets after a short rest or long rest, must be drunk to activate

Drunken endurance: as a reaction from being dealt damage you can use any amount of moxie dice and the amount rolled is how much damage is reduced (long rest)

Drunk agility: when drunk your movement speed doubles for how ever many turns you roll on the moxie die (short rest)

Drunken strength: for 2 turns you can add the result of the moxie die to your attack and damage rolls (long rest)

11th level: perpetual drunk

You’re constantly drunk, your body starts turning any sugars you consume into alcohol depending of the amount of sugar you ate (passive)

Gain poison resistance

You gain a persuasion advantage due to drunkenness but you have disadvantage on intimidation

While drunk you gain 2 extra bonus action attacks

Lvl 17: Dionysus’s spawn

You gain the following
Your unarmed attacks also deal 1d12 poison damage
Your ac becomes 12 + con + cha
When dealing poison damage the afflicted creature must make a con saving throw (dc = 8+prof mod + con mod) or become drunk and have disadvantage on all acts for the next 2d4 turns
You have poison immunity
When you have a bottle in hand you can shove fruit in it to instantly make alcohol

Drunken Vigor

You gain additional damage to your unarmed attacks based on the alcohol level that you last drank (passive)

Bottle improvised weapons count as unarmed attacks (attack)

Drunken Courage

You can use moxie dice to do one of the following effects, each effect resets after a short rest or long rest, must be drunk to activate

Drunken endurance: as a reaction from being dealt damage you can use any amount of moxie dice and the amount rolled is how much damage is reduced (long rest)

Drunk agility: when drunk your movement speed doubles for how ever many turns you roll on the moxie die (short rest)

Drunken strength: for 2 turns you can add the result of the moxie die to your attack and damage rolls (long rest)

Perpetual drunk

You’re constantly drunk, your body starts turning any sugars you consume into alcohol depending of the amount of sugar you ate

Gain poison resistance

You gain a persuasion advantage due to drunkenness but you have disadvantage on intimidation

While drunk you gain 2 extra bonus action attacks

Dionysus’s spawn

You gain the following:

Your unarmed attacks also deal 1d12 poison damage
Your ac becomes 12 + con + cha
When dealing poison damage the afflicted creature must make a con saving throw (dc = 8+prof mod + con mod) or become drunk and have disadvantage on all acts for the next 2d4 turns
You have poison immunity
When you have a bottle in hand you can shove fruit in it to instantly make alcohol

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