Base Class: Warlock
At one moment in your life you drew on magic from a powerful patron. Now that patron is gone. whatever separated you from that patron was violent and harsh marking you with their magic. You have now become separated. Gifting you benefits and insight that other warlocks do not have.
That which Lingers
Starting at 3rd level, you realize the feeling of loss that the severance of connection to your patron brings Choose your original Patron to gain access to benifits from the severance as you level up:
The options available are:
Archfey
Fiend
Celestial
great old one.
Each choice provides a different benefit at levels 3, 5, 10, 17
Archfey
Your pact drew on the power of the Feywild. When you choose this option, you might have a deal with an archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web of favors and debts. Whoever they are, your patron is often inscrutable and whimsical.
Celestial
Your pact drew on the Upper Planes, the realms of everlasting bliss. You might have entered an agreement with an empyrean, a couatl, a sphinx, a unicorn, or another heavenly entity. Or you might have called on numerous such beings as you pursue goals aligned with theirs. Your pact allowed you to experience a hint of the holy light that illuminates the multiverse.
Level 3: Fall from grace -- Your severance with your Celestial Patron has shown you the horror that is the absence of divinity. Once per short rest you can impart that horror onto others.
As a magic action you can force each creature of your choice that you can see within 30 feet of yourself to make a Wisdom saving throw against your spell save DC or have any mixture of your choice of the Frightened blinded and deafened conditions for an amount of turns equal to your charisma modifier. (you cannot select yourself)
Level 5: Holy Words - You remember the prayers of your patron and can repeat them to benefit others You can cast the cure wounds spell on a blinded frightened or deafened creature without expending a spellslot. (when cast this way the spell counts as being cast at its lowest level)
Level 10: Devine Retribution - You found a way to embody the wrath of all that is good just like your patron. once per turn when you attack and hit a creature that is frightened blinded or deafened the attack automatically counts as a critical hit.
Level 15: Paradise lost -- You can now use your Fall from grace feature twice per long rest instead of once. Additionally you can gift a number of creatures affected by Fall from Grace equal to half your charisma modifier (rounded up) blind sight equal to any amount of Darkvision they have (minimum of 30ft)
Fiend
Your pact drew on the Lower Planes, the realms of perdition. You might have forged a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty.
Great Old One
you might have boundd yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the Chained God; Zargon, the Returner; Hadar, the Dark Hunger; or Great Cthulhu. Or you might have invoked several entities without yoking yourself to one.
The Tools of Man.
At 3rd level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with, a tool set of your choice, a gaming set of your choice, and a martial weapon of your choice.
The absence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest.
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