Ranger
Base Class: Ranger

This subclass the whole the ability to summon a drake companion with the ability to fly and create large powerful attacks

Drake Companion

You magically summon a draconic spirit that takes physical form and fights alongside you. The drake is friendly to you and your allies and obeys your commands.obeys your commands.

The drake shares your initiative count. On your turn, you can verbally command the drake to take an action, which it does immediately after your turn. If you do not command it, the drake takes the Dodge action.

The drake uses a stat block that scales with your proficiency bonus and ranger level. It adds your proficiency bonus to its AC, attack rolls, and damage rolls, and its hit point maximum increases as you gain ranger levels. The drake’s attacks deal the damage type associated with your chosen draconic essence.

If the drake is reduced to 0 hit points, it disappears, leaving no physical body. You can summon the drake again as an action by expending a spell slot of 1st level or higher, causing it to reappear with full hit points.

You can summon only one drake companion at a time, and you can dismiss it at will (no action required).

 

Drake companions stat block

Drake Companion

FTD

p15

Small Dragon

AC 14 + PB (natural armor)

Initiative +1 (11)

HP 5 + five times your ranger level (the drake has a number of Hit Dice [d10s] equal to your ranger level)

Speed 40 ft.

Str

16

+3

+3

Dex

12

+1

+1 + PB

Con

15

+2

+2

Int

8

-1

-1

Wis

14

+2

+2 + PB

Cha

8

-1

-1

Immunities determined by the drake's draconic essence trait

Senses Darkvision 60 ft., Passive Perception 12

Languages Draconic

CR None (XP 0; PB equals your bonus)

Traits

Draconic Essence. When you summon the drake, choose a damage type: acid, cold, fire, lightning, or poison. The chosen type determines the drake's damage immunity and the damage of its Infused Strikes trait.

Actions

Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft., one target. Hit: 1d6 plus PB piercing damage.

 

Reactions

Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra 1d6 damage of the type determined by its Draconic Essence.

 

Source: FTD, page 15

 

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