Base Class: Barbarian
Barbarians who walk the Path of the Titan harnes their rage to perform acts of incredible strength
Level 3: Titanic Strength
You learn to harness your Rage to perform feats of strength beyond those of ordinary mortals. While Raging you gain the following benfits:
Titan's Grip: You can ignore the Two Handed property on melle weapons.
Onslaught: When you take the attack action on your turn and attack with a melle weapon, you can make one additional attack as a bonus action. That additional attack must be made with a different weapon.
Level 6: Immoveable
While your Rage is avtive you have Immunity to the Prone condition and cannot be forced to move agaisnt your will. If you’re Prone or subject to a condition that forces you to move agaisnt your will when you enter your Rage, the condition ends on you.
Level 10: Wrecking Ball
You can perform a running long jump after travelling only 5 ft. on foot.
When you perform a long jump of atleast 10 ft. you can cause all creatures within 5 ft. of the point where you land to make a Stregth saving throw (DC 8 plus your Stregth modifier and Proficiency Bonus), provided the creature is no more that one size larger than you. On a failed save, a creature is knocked Prone.
You may use this feature only once on each of your turns.
Level 14: Titanic Cleave
While Raging and whielding a melle weapon in each hand, you can use an action to make two attacks, one with each weapon, agaisnt any number of creatures within 5 ft. of you, with separate attack rolls for each creature.
You may take this action a number of times equal to your Rage damage bonus, regaining all expended uses on a short or long rest.
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