Base Class: Pugilist
You grew up in an outlaw colony on the edge of settled society. While you spent much of your time panhandling and taking odd jobs in the nearby settlement to survive, you feel most comfortable in the great outdoors. You have a deep appreciation for nature and will do everything you can to protect your homelands. Those who befoul it in your presence should be wary.
At Home Outdoors
Level 3 Overgrown Outlaws feature
You gain proficiency in Nature and Survival.
You also gain an Herbalism Kit and Poisoner's Kit, and you have proficiency with them.
Poisoned Punches
Level 3 Overgrown Outlaws feature
Once per turn when you hit a creature with a Pugilist weapon or an Unarmed Strike, you can expend 1 Moxie Point to attempt a poisonous strike. The target must make a Constitution saving throw. On a failed save, the target takes additional Poison damage equal to two rolls of your Fisticuffs die and has the Poisoned condition until the start of your next turn. On a successful save, the target takes the additional Poison damage only.
Toxic Resilience
Level 6 Overgrown Outlaws feature
You also have Advantage on saving throws to avoid and end the Poisoned condition
Intrepid Explorer
Level 6 Overgrown Outlaws feature
Your speed increases by 10 feet while not wearing armor nor wearing a shield. You also have a Climb Speed equal to your Speed.
Cleansing Nature
You have Resistance to Poison damage.
Additionally, whenever you use your Shake It Off feature, you can regain Hit Points equal to one roll of your Moxie die. You can use this feature a number of times equal to your Constitution modifier (minimum of 1), and you regain all expended uses when you finish a Long Rest.
Noxious Knuckles
You have Advantage on all unarmed strikes against Poisoned creatures.
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