Barbarian
Base Class: Barbarian

You have been "cursed" by an oni which gave you some extraordinary powers.

(EDITORS NOTE: this is my first homebrew subclass so I don't really know how to make the HP drain or some action apear in the charecter sheet so please do it yourself. Thank you)

Level 3: Attack of Oni

If you successfully hit a creature with a melee weapon attack, once per turn you can choose to make it AoE and you will gain the following effects depending on your weapon's damage type:

  • Bludgeoning: when you hit a creature with a weapon that deals bludgeoning damage, you can create a blast of energy with a 5 ft. radius within 30 ft. of you that deals half the damage that was dealt to the creature you've hit.
  • Slashing: when you hit a creature with a weapon that deals slashing damage, you can create a wave of energy that is a half-circle in front of you with a 10 ft. radius that deals half the damage that was dealt to the creature you've hit.
  • Piercing: when you hit a creature with a weapon that deals piercing damage, you can create a line of energy that is a cone in front of you with a length of 15 ft. that deals half the damage that was dealt to the creature you've hit.

Level 3: Dash of Oni

You can now dash as a bonus action but only in a straight line.

Level 6: Curse's blessing(?)

While in rage you can enter a Cursed state as a bonus action. While in the Cursed state your rage damage is tripled and at the start of your every turn you lose a number of your maximum HP equal to your barbarian level and gain a number of temporary HP equal to your barbarian level plus your proficiency modifier. If your maximum HP reaches zero due to this state you become incapacitated and can't move or speak for 10 minutes and after that you will loose half the temporary you had by the end of the stete and one maximum HP. This state ends when your rage ends, you become incapacitated or charmed. You regain all of you your maximum HP on a long rest and and you can gain 1d12 temporary HP on a short rest.

Level 10: Aura of Oni

As an action you can create an aura around you that has either of the following effects of your choice:

  • Weapon Aura: While in the Weapon Aura you and all of your allies gain an aditional 1d10 of necrotic damage to attacks that use weapons. The Weapon Aura has a diameter of 30 ft. and lasts 10 minutes.
  • Saving Aura: While in the Saving Aura if you or any of your allies fail an attack roll or a saving throw once per round they can add 1d6 to their roll to get a chance to succeed. The Saving Aura has a diameter of 60 ft. and lasts 10 minutes.

you can use this feature a number of times equal to your proficiency bonus and you regain all charges after a long rest.

Level 10: Oni heal

As a reaction to taking damage you can regain half (round up) of the damage taken.

Level 14: Oni transformation

As an action while in the Cursed state you can enter the True Oni state. While in the True Oni state you gain all effects of rage and the Cursed state and it lasts until you end as an action and you become paralized for 10 minutes, or specific canditions are met. While in this state your weapon gain a special property based on it's properties.

  • If your weapon has light and/or thrown properties it now can be thrown as an attack up to its long range or 60 ft. without the disadventage. When thrown the weapon can pierce through creatures and durring your turn without spending an action you can pull the weapon back to you which can also pierce through creatures.
  • If your weapon has heavy and/or two-handed properties you can make Attack of Oni as an attack and now it deals double damage to the enemy you hit and the AoE attack deals normal damage and has its range doubled.
  • If your weapon has niether light, thrown, heavy or two-handed properties you gain a copy of your weapon and use it without any restrictions and you can do double the number of attacks.

In this state you become one size higher and you can chose your hieght in that size's range (you cannot become gargantuan or hihger in this way). Also while in this state and after it was first activated you gain special traits and you can choose for one of them to be upgraded.

  • Skin color: you can make your skin more of of a color from the following list and get a resistance to a coresponding damage types: black - acid, yellow - lightning, red - fire, and blue - cold. If you choose to upgrade this trait, you get an immunity to the type of your choice and your skin becomes completely that color.
  • Horns: you gain a pair of short horns that you can attack with and they deal 2d8 piercing damage + STR and if you miss you can roll again but if you succeed you only deal 1d8 damage + STR. If you choose to upgrade this trait, your horns become three times as large as it would have been normaly, and when you hit a creature you can make it make a CON saving throw with a DC of 10 + STR + Prof. mod., if it fails it becomes paralized for 1 minute and if it succeeds nothing happens, you can use this feature a number of times equval to your Prof. mod.
  • Fangs: your canine teeth grow larger into fangs, and you can now make a bite attack that deals 4d4 piercing damage. If you choose to upgrade this trait, your fangs become larger and are visible even with your mouth closed. Also as a bonus action you can make a creature that can see within 15 ft. of you make a WIS saving throw with a DC of 10 + CHA + Prof. mod., if it fails it becomes frightened for 1 minute and if it succeeds nothing happens, you can use this feature a number of times equal to your Prof. mod.

If your maximum HP reaches 0 if you can no longer end this state at will, your WIS is higher than 10 it becomes 10 and if it's lower than 6 it becomes 6, and at the end of each of your turns you must make a a WIS saving throw and if you get 18-20 you can choose to end this state and if you roll 1-3 the following happens: you can no longer control your character and your DM moves or makes actions with your character, the character will target the last creature they attacked until it's dead or moved 60 ft. from your character, after that they will target the closest visible target to them. To end this state you can make a WIS saving once every hour and if you get 20 you may end this state, but once 24 hours have passed you are permenently in this state. The only way to end this state now is to be killed and reserected, after which you go back to normal.

Previous Versions

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2/9/2026 2:11:27 AM
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