Base Class: Monk
Warriors of the Jackpot place their power and their fate in the hands of luck itself, entrusting luck to guide them.
In gambling their fate, they can reach incredible power, all of which can be lost to one bad roll of the dice.
Level 3: Gambling Fever
You gain proficiency with the Performance or Intimidation if you are not already proficient in them, as well as proficiency with one Gaming Set of your choice.
Level 3: Gamble
As a bonus action, you can expend one ki point to Gamble. When you do so, roll a d20, and consult the table below for the result if you gain an effect from the gamble which you already have active, it instead resets the duration of the effect unless stated otherwise.
| D20 Roll | Level |
|---|---|
| 1 | All active effects gained from gamble end |
| 2-10 | For the next minute, or until you roll a Jeckpot, when you gamble you can roll an additional d20 and choose which to treat as the result. If you roll this multiple times its effect stacks |
| 11-13 |
For one minute you gain +1 to your AC and your Jump distance is doubled |
| 14-16 | For one minute, your walk speed increases by 10 feet and at the star of each turn you gain temporary hit points equal to your wisdom modifier |
| 17-19 | For one minute, your unarmed strikes deal an additional 1d4 force damage. |
| 20 |
You enter Jackpot for one minute. It ends early if you end your turn while incapacitated |
While you are in Jackpot, you gain the following effects for the duration:
- Once per turn, you can use a feature which would require you to expend ki without expending the ki points required.
- At the start of your turn, if you have more than 0hp, you reqain hit points equal to wisdom modifier plus your proficiency bonus.
Level 6: Lucky Streak
If you use your bonus action to do anything other than Gamble, you can use your Gamble ability as part of that same bonus action
Level 11: Double or Nothing
Your attack rolls with Unarmed Strikes and Monk weapons treat 19s on the d20 as critical hits, and 2s on the d20s as natural 1s.
If you gamble 3 times consecutively within 1 minute without landing on a Jackpot, then the next time you Gamble within one minute, you can choose to treat a Gamble Roll of 15-20 as a Jackpot.
Level 17: Pure Luck
While in Jackpot, you regain hit points from Jackpot even while at 0 hit points, and advantage on all saving throws, Additionally, if you are reduced to 0 hit points, you can choose to end the jackpot in order to immediately regain hit points equal to your monk level.
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