Base Class: Rogue
Holy Blade rogues use subtlety, craft, and cruelty to hunt down and destroy extra-planar beings.
Level 3: Holy Assassin
You gain the following benefits.
Holy Brand. When you hit an aberration, elemental, fey, fiend, or undead with an attack, you can sear divine runes onto their flesh which lasts for 1 hour. As a Bonus Action, you can cause each of your brands within 30 feet of you to flare dealing psychic, radiant or necrotic damage to the target equal to your Intelligence, Wisdom or Charisma modifier (whichever is higher, min: 1). You have advantage on skill checks to learn about or track a creature with your brand.
Divine Pledge. Whenever you finish a long rest, you renew your pledge to fight the forces of evil. You regain a number of Karma points equal to half your Rogue level (rounded up), you can expend one of these points to cast the following spells as a bonus action: bless, bane, using Wisdom as your spellcasting ability.
When you reach 5th level in this class, you gain healing word and ray of sickness as additional options to cast with your Karma points.
Level 3: Divine Blade
You can change the damage type of your Sneak Attack to: psychic, radiant, or necrotic damage. You choose when you use this ability.
Level 9: Know your Enemy
When you roll initiative, you use the Study Action once as a free action. You can spend one Karmic Point to automatically succeed on the check.
Steel Mind.
When you fail an Intelligence, Wisdom or Charisma saving throw, you can spend one Karma Point to roll a 1d10 and add it to your save potentially turning it into a success.
Level 13: Empowered Devotion
Empowered Spells. You can spend additional Karma Points to increase the level of the spells you can cast from this class by one for each point spent up to a maximum of 5 points.
Empowered Mind. You can use your Steel Mind as a reaction when a friendly creature within 60 ft of you fails an Intelligence, Wisdom, or Charisma saving throw.
Level 17: Strike True
The first attack you make in a combat is automatically a critical hit.
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