Barbarian
Base Class: Barbarian
You were wild in your youth, a feirce and powerful adventurer no doubt. However no challenges you might have faced could have prepared you for this: for parenthood Other aventurers might say they aren't afraid anything short of the five dragon heads of the evil queen Tiamat. Those people have clearly never had Gil and Jessica's twin toddlers over for a play date, they are a family of wild magic sorcerers... words can't discribe... BUT YOU SURVIVED... and had the little one fed, bathed and down by bedtime. Anyway, you began training, you read every book, attended every class, your nappy bag has so many pockets, you have 4 spare pacifiers. 
You have made it you life's mission to become the greatest parent history has kown, and the best adventurer. 

Play Time

Play is concidered one of the most important tools in a you childs development, so you used all your talents to make play time as exciting as posible
You have developed new ways to use your reckless abilities, a number of times equal to twice your proficiency bonus per day, resetting at dawn, you may choose to forego your advantage due to reckless attack and instead add one of the following effects when a meelee attack hits. 
Saving throw = 8 + proficiency bonus + strength modofier

Tea party
When you attack an opponent, you implement all the elloquence and decorum of the rollplay you use at high tea, 
Your target must make a WIS save or become charmed by you until the end of your next turn, 
 
Slay the dragon
Some times you have to be the bad guy for your child to save the day, when you attack an enemey, you let out your mightiest roar, and the target must make a WIS save or become frightend untill the end of your next turn, if thier reaction is available the must immidatley take it to move away from you.
 
Sing-a-Long
Sometimes when the stakes are high, situation critical, you need a way to distract the kids. You've developed a reportre of all the childs favourate songs and rhymes.
When you attack a enemy, you shamelessly belt out a song that steal their focus, the creature must make an INT saving throw or on a failure have disadvantage on any attack rolls that target a creature other then you.

Baby Björn

When grappling a creature, as long as that creature is a size smaller than you or more, you do not need a free hand to make or maintain this grapple. In this instance of this ability's grapple, you can decide whether the crappled creature must make an STR or DEX save to escape. You can only grapple one creature in this way at a time.
 

More Ways to Play

Monster Trucks 
As long as you have moved 10 ft towards the target of a melee attack this turn, you can also make the tarket make a strength save, on a fail, they are knocked back 20 ft, land prone and are stunned untill the end of their next turn. 
Contruction Blocks (definitley not lego)
Your target does not have the practice doging the hazards left on the floor from serious play sessions, 
They must make a CON save if they fail, until the end of thier next turn movment speed becomes halfed, they can not take a reaction, and they may only use an action, a bonus action or their movement on thier turn, if they have mutiple attacts due to multi attack, extra attack or similar, they may only attack once.  
Nap Time.
Innevitiably any parent will become hoplessly, irrisistably tired. As you well know, once the kids go down it's far too easy to fall asleep yourself. 
After a melee attack hits a target, if you activate this ability you immidiate fall to sleep, but so do all creatures you choose in a 30 foot emmination from you. 
All other creatures can be woken up as per the sleep spell, but you may only be woken up if one of the creatures asleep from your effect is woken up first

Improved Nurturing Instinct

You gain the Interceptor fighting style

Like Father like Child

 
As a bonus action you can let loose your child onto their victims. 
They shares your stats except, they are size small or tiny, they have am AC that is double your own, dont have HP,
Instead if the child were ever placed in harms way (e.g. an attack roll hits, a spell is cast that will do damage) you immidiatley, almost magically fast sweep it out of danger and they are removed from battle. 
You child is immune to all condition, 
They acts on your initative, and on its turn it may take a single attack, take the dodge, dash, hide or disengage actions, may use it's raction to make an attack of oppotunity when a creature leaves it's reach. They can not end it's turn more than 30 ft away from the you, and if they do you will instentaneously sweep them out of the battle, and instantaneously teleport back to your starting location
 
It also does not have access to any features or abilities you or any magical items you have. It has the same weapon as yours however, but smaller and cardboard, and can only gain the bonus to hit and bonus to damage from the weapons.
 
You may let them torment the battle field twice, and recover both instances after a short or long rest 

 

It's Got 8 Seats

You gain proficiency with land vehicals, and expertise if the vehical is a sensible minivan with the baby seat in it. 

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