Base Class: Barbarian
Bend magic through your Rage
Rage is an unrelenting and destructive force. While many barbarians surrender fully to it, others learn to channel that fury through the Weave itself, shaping raw arcane power into devastating magic. Barbarians who follow the Path of the Arcane Destroyer wield primal magic akin to that of sorcerers, though fueled not by bloodline or study, but by Rage itself. Their magic is a manifestation of sheer will, instinctively unleashed through fury to overwhelm their foes.
Level 3: Spellcasting
You have learned to cast spells.
Cantrips. You know two cantrips of your choice from the Sorcerer spell list. Whenever you gain a Barbarian level, you can replace one of these cantrips with another cantrip of your choice from the Sorcerer spell list.
When you reach Barbarian level 10, you learn another Sorcerer cantrip of your choice.
Spell Slots. The Arcane Destroyer Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
| —Spell Slots per Spell Level— | |||||
|---|---|---|---|---|---|
| Barbarian Level | Spells Prepared | 1 | 2 | 3 | 4 |
| 3 | 3 | 2 | — | — | — |
| 4 | 4 | 3 | — | — | — |
| 5 | 4 | 3 | — | — | — |
| 6 | 4 | 3 | — | — | — |
| 7 | 5 | 4 | 2 | — | — |
| 8 | 6 | 4 | 2 | — | — |
| 9 | 6 | 4 | 2 | — | — |
| 10 | 7 | 4 | 3 | — | — |
| 11 | 8 | 4 | 3 | — | — |
| 12 | 8 | 4 | 3 | — | — |
| 13 | 9 | 4 | 3 | 2 | — |
| 14 | 10 | 4 | 3 | 2 | — |
| 15 | 10 | 4 | 3 | 2 | — |
| 16 | 11 | 4 | 3 | 3 | — |
| 17 | 11 | 4 | 3 | 3 | — |
| 18 | 11 | 4 | 3 | 3 | — |
| 19 | 12 | 4 | 3 | 3 | 1 |
| 20 | 13 | 4 | 3 | 3 | 1 |
Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Sorcerer spell list.
The number of spells on your list increases as you gain Barbarian levels, as shown in the Prepared Spells column of the Arcane Destroyer Spellcasting table. Whenever that number increases, choose additional spells from the Sorcerer spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Barbarian, your list of prepared spells can include five Sorcerer spells of levels 1 and 2 in any combination.
Changing Your Prepared Spells. Whenever you gain a Barbarian level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots.
Spellcasting Ability. Charisma is your spellcasting ability for your Sorcerer spells.
Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Sorcerer spells.
Level 3: Unbridled Ragecasting
Your Rage channels latent arcane power, allowing you to meld spellcasting with your fury. You gain the following benefits.
Ragecast. While your Rage is active, you can cast spells that don’t require Concentration.
Empowering Fury. Once per Rage, when you cast a spell that deals damage, you can tap into your fury to empower it. After rolling the spell’s damage, you can reroll up to half the number of damage dice rolled, rounded down (minimum of one die). You must use the new rolls.
Level 6: Surging Rage
Your Rage surges with arcane power, allowing you to channel magic to better destroy your foes. When you activate your Rage, choose one of the following benefits.
Spellbreaker Rage. While your Rage is active, once on each of your turns, when you damage a creature Concentrating on a spell, that creature has Disadvantage on the next saving throw it makes to maintain Concentration before the start of your next turn.
Elemental Rage. Choose Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder. While your Rage is active and you take damage of the chosen type, you can use your Reaction to gain Resistance to that instance of damage.
Vengeful Rage. While your Rage is active and a creature that has damaged you since the end of your last turn is within 30 feet of you, you can use a Bonus Action to teleport to the closest unoccupied space within 5 feet of that creature. That creature takes 1d6 Force damage.
Level 10: Savage Tutelage
Your primal understanding of the magic that flows on the battlefield has taught you how to mirror magic in the heat of battle. When a creature you can see within 60 feet of you casts a spell that deals damage, you can use your Reaction to attempt to copy the spell. Make a Charisma check (DC 10 + the spell’s level). On a successful check, you cast the same spell at its lowest level without expending a spell slot. You use your spellcasting ability for any spell attack rolls or saving throw DCs the spell requires.
Once you successfully cast a spell with this feature, you can’t use this feature again until you finish a Long Rest.
Level 14: One With the Weave
You now know what it means to feel the Weave in every fiber of your being, and how to sense its ripples. While your Rage is active, when you make a saving throw against a spell, you can use your Reaction to gain Advantage on the saving throw.
In addition, when a creature within 15 feet of you makes a spell attack roll against you, you can use your Reaction to impose Disadvantage on the roll.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/21/2026 8:42:44 PM
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5
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VoHJ
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Coming Soon
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