Fighter
Base Class: Fighter

Flowblades view combat as a living rhythm of movement, timing, and intent. Rather than relying on brute strength or rigid technique, they build momentum through precise strikes and fluid motion, unleashing devastating combinations once they find their flow.

To a Flowblade, every battle is a performance, and every opponent is apart of the tempo.

Combat Cadence

3rd-Level Feature: Combat Cadence

You learn to fight in sequences instead of isolated strikes, building momentum as you battle.

Cadence Points

When you roll initiative, you gain a number of Cadence Points equal to your proficiency bonus.

You can have a maximum number of Cadence Points equal to twice your proficiency bonus.

You lose all remaining Cadence Points when combat ends.

Gaining Cadence

You gain 1 Cadence Point when you score a critical hit with a weapon attack.

You cannot exceed your maximum number of Cadence Points.

Beat Techniques

When you hit a creature with a weapon attack, you may spend 1 Cadence Point to use one of the following techniques. You can use only one technique per hit.

These techniques require no action.

Strike. The attack deals an extra 1d4 damage.

Step. You may immediately move up to 10 feet without provoking opportunity attacks.

Guard. You gain a +2 bonus to AC against the next attack made against you before the start of your next turn.

Focus. You gain advantage on the next attack roll you make before the end of your next turn.

Level 7: Adaptive Tempo

Flowblade Level 7 feature:

You learn to shift your pace in the midst of battle.

Adaptive Flow

As a bonus action, you may spend 2 Cadence Points to adopt one of the following tempos:

Offensive Tempo. You gain advantage on all weapon attack rolls you make this turn.

Defensive Tempo. Attack rolls made against you have disadvantage until the start of your next turn.

You may use this feature once per short rest.

Read the Rhythm

Flowblade 7th level feature

You gain proficiency in the Insight skill.
If you already have proficiency, you instead gain expertise, allowing you to double your proficiency bonus for Insight checks.

Level 10: Polyphonic Flow

Flowblade Level 10 feature

You learn to layer multiple movements into a single strike.

Once per turn, when you use a Beat Technique, you may apply two different Beat Techniques to the same attack while spending only 1 Cadence Point.

You cannot apply the same technique twice to the same attack.

Level 15: Crescendo Strike

Flowblade 15th Level feature

You learn to release stored momentum in a powerful finishing sequence.

When you hit a creature with a weapon attack, you may spend any number of Cadence Points to apply one or more of the following effects. Each effect costs 1 Cadence Point.

The target must succeed on a saving throw or suffer the effect. The saving throw DC equals:

8 + your proficiency bonus + your stat modifier

You may apply the same effect multiple times if applicable.

Disarm

The target must succeed on a Strength saving throw or drop one held weapon of your choice at its feet.

Head Strike

The target must succeed on a Constitution saving throw or become disoriented until the end of your next turn.

A dazed creature has disadvantage on attack rolls and cannot take reactions.

Knock Down

The target must succeed on a Dexterity saving throw or be knocked prone.

Push

The target must succeed on a Strength saving throw or be pushed 5 feet away from you.

Perfect Rhythm

You embody flawless tempo in battle.

Rhythmic Surge

Once per turn, when you are at 1 less than half of your Cadence max, regain 1 Cadence until you reach half of your max.

Flow Master

When you roll initiative, you gain Cadence Points equal to your proficiency bonus plus your Dexterity modifier, up to your maximum.

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