Wizard
Base Class: Wizard

You are not just a wizard; you are a researcher of the thin line between life and death. While other wizards study fire or illusions, you study the lingering energy of the soul. Using the refined 2024 Wizard techniques of magical scholarship, you have mastered the forbidden 2014 Necromancy rites to siphon life from your enemies and command an undying legion.

Whether you seek to preserve life by understanding its end, or you simply wish to march at the head of a skeletal army, the forces of the grave obey your every word. You do not fear the reaper—you are the one who gives him orders

Level 3: Necromancy Savant

Choose two spells from the Necromancy school, each of which must be no higher than level 2, and add them to your spellbook for free. In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Necromancy school to your spellbook for free.

Level 3: Grim Harvest

Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead

Level 6: Undead Thralls

You add the Animate Dead spell to your spellbook if it is not there already. When you cast Animate Dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate. Whenever you create an undead using a necromancy spell, it has additional benefits: its hit point maximum is increased by your wizard level, and it adds your proficiency bonus to its weapon damage rolls

Level 10: Injured to death

You have resistance to necrotic damage, and your hit point maximum can't be reduced. You have spent so much time among the dead that you have become at home with death's touch

Level 14: Command Undead

Starting at 14th level, you can use magic to bring undead under your control, even those created by other wizards. As an action, you can choose one undead that you can see within 60 feet of you. That creature must make a Charisma saving throw against your wizard spell save DC. If it fails, it becomes friendly to you and obeys your commands until you use this feature again

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