Sorcerer
Base Class: Sorcerer

This class features many abilities to use the land around you as a weapon. It is also a fairly durable sorcerer class, offering increased armour class and other ways of defending yourself.

Level 3: Earth shaper spells

When you reach a Sorcerer level specified in the Earthen spell list bellow you always have those spells prepared

  • Level 3: Spike Growth, Maximilian’s Earthen Grasp, Shatter
  • Level 5: Erupting Earth, Meld into Stone
  • Level 7: Stone Shape, Stoneskin, Summon Construct (stone), summon elemental (Earth)
  • Level 9: Transmute Rock, Wall of Stone

 

Level 3: Stone Skin

Your skin hardens with patches of stone. You can add half your Charisma Modifier to your unarmoured defence (rounded up).

Level 6: Asteroid Belt

As a magic action you can expend sorcery points (up to 5) and that number of boulders will rise from the ground and begin to orbit you. You can either use a bonus action to hurl a rock at an enemy you can see within 30ft, for which you make a spell attack roll and deal 2D10+ sorcerer level as magical bludgeoning damage, or you can use one of the rocks to make a reaction and attempt to block an attack made against you, reducing the targets hit roll by 1D6. Using a rock will lead to its destruction in either case.

Level 14: Immovable object

While standing on natural ground or worked stone you cannot be moved against your will.

You can also use a magic action to make the ground around you volatile. Enemies who come near feel the ground beneath them falter. You have a 15ft radius around you that becomes difficult terrain for enemies. This lasts for 1 minute or you can end it early using a bonus action which causes the ground to erupt and deal 4D8 force damage as well as push enemies back 5ft (dexterity saving throw, on save take half damage and not moved back 5ft).

You may use this ability a number of times equal to your proficiency bonus.

Level 18: Fist from the heavens

As a magic action, you can call upon a great stone fist to come crashing down on your foes from above. All enemies within a 30ft radius (range 120ft) must make a strength saving throw. On a failure they take 5D8 magical bludgeoning damage and 5D8 force damage as well as becoming prone. On a successful save they take half as much damage and are not proned. You can use this ability once every long rest.

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