Base Class: Monk
The humble chiropractor uses their knowledge of the body to find enemies weaknesses and take advantage of them. They also can perform beneficial adjustments on allies, providing a supportive element to the class.
Yes, the level 17 feature may be uncreative but the thought of a chiropractor just ending someone at the slightest touch was too funny and fitting.
Level 3: Well studied
You gain a knack for knowing the best places to hit your enemies through your study of the body.
Your attacks crit on a dice roll of 19 or 20.
After attacking an enemy you also learn any vulnerabilities they may have.
I'm a good chiropractor I swear
By expending one focus point you can replace any one of your attacks with a helping hand to one of your allies. You can convert one attack (from your flurry of blows or from your regular attacks) to heal an ally within 5ft. The health gained is equal to your martial arts die plus proficiency
Level 6: Full body adjustment
You can expend 2 focus points to carry out a full body adjustment of one of your allies or enemies.
As a bonus action you can perform your adjustment on an ally within 5ft (or yourself) which loosens up their joints and really invigorates them to get moving, granting them the effects from the ‘Freedom of movement’ spell.
You can also instead use the bonus action to perform the adjustment on an enemy within 5 ft. They must succeed on a constitution saving throw (equal to 8 + your proficiency + your wisdom) or they become paralyzed for 2 turns.
Level 11: Delayed gratification
Your clients sometimes don't quite appreciate your efforts immediately but give it some time and they will definitely start to notice some changes. Whenever you attack an enemy with flurry of blows they become unsteady. After becoming unsteady the enemy may see a diverse range of effects:
- If they move during their next turn they suffer through joint pain, causing them to take damage equal to your martial arts die. The enemy is no longer unsteady.
- If they attack during their next turn or use a spell that requires a somatic component their joints cause them great irritation. The attack or spell has disadvantage to hit or the targeted creature has advantage on its saving throw against the spell effect. The enemy is no longer unsteady after making the attack or spell.
- If you attack an unsteady enemy you can choose to instantly make them prone. The enemy is no longer unsteady if you do so.
Level 17: Total skeletal reset
You've ascended to unseen levels of mastery over the bodies many intricacies. The lightest touch can lead to devastating effects simply from knowing where to lay your finger.
As an action you may touch a creature within 5ft. If the creature has fewer than 100 hit points it dies instantly. If it does not have fewer than 100 hit points it instead takes 12d12 force damage.
You may use this feature once per long rest
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