Base Class: Barbarian
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3: Starcursed Transmogrification
When you rage, you can choose to take on a ghastly, aberrant form. While you are able to force this transformation, you do not have enough control to know which form will manifest. When you transform you roll a d4 and take on the respective form from the following table:
|
d4 |
Form |
Effect |
|
1 |
Broken Flesh |
You gain temporary hit points equal to your barbarian level when you rage, and at the start of each of your turns until your rage ends. |
|
2 |
Ceaseless Mind |
Attack rolls made by creatures of your choice within 5 feet times your proficiency bonus cannot be made at advantage. |
|
3 |
Gaping Void |
Your weapon attacks have an increased reach of 5 feet times your proficiency bonus, and deal an extra 1d6 force damage. |
|
4 |
Fractal Rust |
Creatures of your choice that start their turn within a radius of 5 feet times your proficiency bonus must succeed on a Constitution Saving Throw of be poisoned until the start of their next turn. |
Broken Flesh
You gain temporary hit points equal to your barbarian level when you rage, and at the start of each of your turns until your rage ends.
Ceaseless Mind
Attack rolls made by creatures of your choice within 5 feet times your rage damage cannot be made at advantage.
Fractal Rust
Creatures of your choice that start their turn within a radius of 5 feet times your proficiency bonus must succeed on a Constitution Saving Throw or be poisoned until the start of your next turn.
Gaping Void
Your melee weapon attacks have a reach of 5 feet times your proficiency bonus, and deal an extra 1d6 force damage.
Starcursed DC
The DC for any saving throws made against your Starcursed abilities equals:
- 8 + your Constitution modifier + your proficiency bonus.
6: Mutagenic Metamorphosis
The power of the Far Realm has seeped into your very bones, causing permenant, chaotic mutations. You gain proficiency in Intimidation, or expertise if you were already proficient.
Each time you finish a long rest, roll a d4 and consult the Starcused Mutagen table to determine which mutation you manifest. Each Mutagen has a passive effect and an active effect that you must expend a hit die to use.
Starcursed Mutagens
|
d4 |
Mutation |
Effect |
|
1 |
Flesh Mutagen: Autogenic Transference |
Passive: You have dark vision with a range of 60 feet. Active: As an action, you can touch a creature other than yourself within 5 feet and expend a hit die. The creature regains hit points equal to the number rolled, and you take an equal amount of necrotic damage. |
|
2 |
Mind Mutagen: Ego Drift |
Passive: You can telepathically communicate with creatures within 30 feet. They must share a language with you to understand and reply to you. Active: As an action, you can expend a hit die and cast the spell Detect Thoughts without components. |
|
3 |
Void Mutagen: Entropy Funnel |
Passive: You have a fly speed of equal to half your walking speed. If you end your turn while in the air, you fall to the ground. Active: Once on your turn, you can expend a hit die and open a fold in space and use it to traverse great distance. You teleport up 5 feet times your proficneicy bonus using 5 feet of movement speed. |
|
4 |
Rust Mutagen: Manifold Collpase |
Passive: You have a +1 bonus to all d20 tests. Active: When you fail an ability check or saving throw, you can expend a hit die as a reaction and add 1d6 to the total, potentially turning it into a success. |
Flesh Mutagen
Passive: You have dark vision with a range of 60 feet.
Active: As an action, you can touch a creature other than yourself within 5 feet and expend a barbarian hit die. The creature regains hit points equal to the number rolled, and you take an equal amount of necrotic damage.
Mind Mutagen
Passive: You can telepathically communicate with creatures within 30 feet. They must share a language with you to understand and reply to you.
Active: As an action, you can expend a hit die and cast the spell Detect Thoughts without components.
Rust Mutagen
Passive: You have a +1 bonus to ability checks and saving throws.
Active: When you fail an ability check or saving throw, you can expend a hit die as a reaction and add 1d6 to the total, potentially turning it into a success.
Void Mutagen
Passive: You have a fly speed of equal to half your walking speed. If you end your turn while in the air, you fall to the ground.
Active: Once on your turn, you can expend a hit die and open a fold in space and use it to traverse great distance. You teleport up 5 feet times your proficiency bonus using 5 feet of movement speed.
6: Delerium Regulation
You begin to exert control over your transformations. When you enter a Starcursed Rage, you can forgo rolling the d4 and instead choose which form to take. When you rage in this way, you gain a level of exhaustion once your transformation ends.
10: Mental Fortitude
Your exposure to the maddening effects of the Far Realm has strengthened your mind. You are resistant to psychic damage, you are immune to being charmed, and you add your proficiency bonus to Intelligence Saving Throws.
10: Mutagenic Acclimation
When you finish a long rest, you may either roll twice on the Starcursed Mutagen table, ignoring rerolls, or forgo rolling and choose a single option.
Additionally, while raging, you may make attempt to change forms with a DC 12 Constitution Check. On a success, you choose a new form by either rerolling the d4, or taking a level of exhaustion to choose your form.
Flesh Mutagen
Passive: You have dark vision with a range of 60 feet.
Active: As an action, you can touch a creature other than yourself within 5 feet and expend a barbarian hit die. The creature regains hit points equal to the number rolled, and you take an equal amount of necrotic damage.
Mind Mutagen
Passive: You can telepathically communicate with creatures within 30 feet. They must share a language with you to understand and reply to you.
Active: As an action, you can expend a hit die and cast the spell Detect Thoughts without components.
Rust Mutagen
Passive: You have a +1 bonus to ability checks and saving throws.
Active: When you fail an ability check or saving throw, you can expend a hit die as a reaction and add 1d6 to the total, potentially turning it into a success.
Void Mutagen
Passive: You have a fly speed of equal to half your walking speed. If you end your turn while in the air, you fall to the ground.
Active: Once on your turn, you can expend a hit die and open a fold in space and use it to traverse great distance. You teleport up 5 feet times your proficiency bonus using 5 feet of movement speed.
14: Psychogenic Acuity
You command significant control over your transformative abilities. Whenever you enter a Starcursed Rage, you may choose which form you take without gaining a level of exhaustion. Additionally, you may now choose which two Starcursed Mutagens you manifest whenever you finish a long rest.
14: Eldritch Evolution
You have undergone the final step in your powers evolution. The passive effects of your Mutagens is stronger.
|
d4 |
Mutation |
Effect |
|
1 |
Flesh Evolution: |
You have darkvision with a range of 120 feet, and can see through magical darkness. |
|
2 |
Mind Evolution: |
You can telepathically communicate with creatures within 60 feet. They do not need to share a language with you to understand or respond to you. |
|
3 |
Void Evolution: |
You have a fly speed of equal to half your walking speed. |
|
4 |
Rust Evolution: |
You have a +2 bonus to ability checks and saving throws. |
Flesh Evolution
You have darkvision with a range of 120 feet, and can see through magical darkness.
Mind Evolution
You can telepathically communicate with creatures within 60 feet. They do not need to share a language with you to understand or respond to you.
Rust Evolution
You have a +2 bonus to ability checks and saving throws.
Void Evolution
You have a fly speed of equal to half your walking speed.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/18/2026 2:13:45 PM
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6
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Coming Soon
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2/18/2026 2:22:07 PM
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5
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Coming Soon
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