Fighter
Base Class: Fighter

You are the last link in a severed chain.

The original warlock pact is dead—its patron destroyed, sealed, forgotten, or rendered incapable of answering. Yet the power never dispersed. Instead, it layered itself across generations of wielders, bleeding into weapons, bloodlines, and souls.

You are not empowered by a patron.
You are empowered by everyone who came before.

Level 3: Remnant Dice

You gain Remnant Dice, representing unstable, inherited power.

You have a number of Remnant Dice equal to your proficiency bonus

Dice are d6s

You regain all expended dice on a long rest

These dice fuel all Pactbound features.

Level 3: Pact-Scarred Strike

Once per turn when you hit with a weapon attack, you may expend 1 Remnant Die to empower the strike.

You deal extra damage equal to the die roll.

The damage can be either Radiant or Force 

You also gain a +1 to attack rolls against the target until the start of your next turn

Level 7: Final Gift: Bound Weapon

The final remnant of your pact remains. You can choose a single simple or martial weapon after a long rest, it now functions as the warlocks pact weapon. You can summon it as a bonus action. You can also use Strength, Dexterity, or Charisma for attack and damages rolls with that weapon. You may only have 1 Bound weapon at a time.

Level 7: Bound Remnant attack

You gain unique abilities due to your Remnant magic. You can spend one of your remnant dice to modify your attack with your Bound Weapon

You can throw the weapon at a target within 10 x the number rolled on the remnant dice feet. If the weapon already has the thrown property, it's range increased by that amount.

You use the past users wisdom to increase your accuracy. You add the remnant dice to the attack roll.

You slam the weapon into the target. All creatures within 10ft take force damage equal to the number rolled on your remnant dice.

You aim for a weak point of the target. You add your remnant dice to the damage roll.

 

Level 10: Fractured Invocation

 You unlock warped techniques derived from incomplete eldritch invocations.

Choose one option now, you gain another option at levels 13 and 17

Fractured Invocation Options

Bound Step

When you hit with your Bound Remnant Attack, you may instantly teleport to a spot within 5ft of any creature damaged by that attack.

Echoing Reach

Your melee weapon attacks have +5 ft reach on your turn.

Grasp of Forgotten Wielders

When you use Pact-Scarred Strike, force the target to make a Strength save (DC = 8 + PB + Str/Dex mod). On a failure, it is pushed or pulled 15 ft.

Residual Sight

Gain darkvision 60 ft (or +30 ft). You have advantage on Perception checks in dim light or darkness.

Whispering Defense

When a creature you can see attacks an ally within 10 ft of you, use your reaction to impose disadvantage.

Level 15: Legacy Overflow

When the fighter pushes beyond mortal limits, the broken pact ruptures outward.

When you use Action Surge, you may expend up to 2 Remnant Dice and choose one effect:

  • Add both dice to the damage of one attack per action that turn

  • Gain resistance to all damage until the start of your next turn

  • Regain HP equal to the total rolled + CON mod

Level 18: Final Vestige

You are the last vessel of a power that can never be renewed.

  • Your Remnant Dice become d10s

  • When you roll initiative and have no Remnant Dice, you regain 1 die

  • Once per long rest, when reduced to 0 HP, you instead drop to 1 HP and immediately make a Pact-Scarred Strike against a creature within reach 

For a moment, every prior pact-bearer acts through you at once.

Previous Versions

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