Rogue
Base Class: Rogue

Rogues who follow the Masked Slasher adopt a persona built on fear, anonymity, and relentless pursuit. Hidden behind an unchanging mask, they become symbols rather than individuals—figures whispered about long before they strike. These rogues excel at stalking prey, isolating targets, and turning terror itself into a weapon.

Level 3: Killers persona

You gain proficiency in Intimidation if you do not already have it. While your face is concealed by a mask or similar covering, you have advantage on Charisma (Intimidation) checks. In addition, when you hit a creature that is surprised, you deal extra damage equal to your Sneak Attack damage dice once per turn.

Level 3: stalker in the dark

You can move through the space of creatures that are frightened of you. When you hit a creature with Sneak Attack, you may force it to make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Dexterity modifier). On a failure, the creature is frightened of you until the end of your next turn. You may use this feature a number of times equal to your proficiency bonus per long rest.

Level 9: Relentless pursuit

Opportunity attacks against you are made with disadvantage. If a creature you have damaged this turn attempts to move away from you, your movement speed increases by 10 feet until the end of your next turn, and you can move up to half your speed as a reaction to follow it without provoking opportunity attacks.

Level 13: Slashers resilience

When you would be reduced to 0 hit points but not killed outright, you may drop to 1 hit point instead. After using this feature, you vanish into the shadows: you may immediately take the Hide action as part of the same reaction. Once you use this feature, you cannot use it again until you finish a long rest.

Level 17: Icon of terror

When you reduce a creature to 0 hit points, you may force all enemies within 30 feet who can see you to make a Wisdom saving throw. On a failure, they are frightened of you for 1 minute. A frightened creature may repeat the save at the end of each of its turns. While a creature is frightened by this feature, you have advantage on attack rolls against it. Once you use this feature, you must finish a long rest before using it again.

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