Paladin
Base Class: Paladin

Always stand by your Bro. So long as your bro upholds the tenets of this oath, stand by them in victory and defeat, for in victory there is glory, and in defeat there is a good laugh and story to be shared later. 

Respect your Bro. Be there for your bro, even when your bro isn't there for himself. Never let your bro sacrifice dignity, and always enable your bro to be his best self. 

Call out a Bro. Sometimes a bro may stray from their duties. It is the responsibility of a bro to ensure that they get back on the right path and remain true to themselves, because they would do the same for you. 

Support your Bro. Sometimes the best thing you can do for your bro is to lend an ear and offer a kind word. All emotions, whether positive or negative, have a healthy outlet. 

Level 3: Oath of Brotherhood Spells

The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Devotion Spells table, you thereafter always have the listed spells prepared.

Oath of Devotion Spells
Paladin Level Spells
3 Healing Word, Heroism
5 Enhance Ability, Zone of Truth
9 Create Food and Water, Revivify
13 Banishment, Death Ward
17 Raise Dead, Geas

Level 3: Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Call to Arms. You can use your Channel Divinity to imbue an ally with renewed vigor and confidence. As an action, you can compel a willing ally that you can see within 30 feet of you to use their reaction to immediately make a melee attack.

Share the Burden. If an ally that you can see within 60 feet is the target of a melee or ranged attack, you can use your reaction to teleport to your ally's space and cause your willing ally to teleport into your space. You then become the target of that attack and reduce any damage taken as a result of that attack by half. 

Level 7: Aura of Devotion

You and your allies have Immunity to the Charmed condition while in your Aura of Protection. If a Charmed ally enters the aura, that condition has no effect on that ally while there.

Level 15: Mark of Brotherhood

Starting at level 15, you can use a bonus action to mark a friendly creature within 60 feet of you for up to 1 minute. Whenever that creature takes damage, the attacker takes psychic damage equal to your charisma modifier (minimum of 1) if you're not incapacitated and can see the hostile creature.

Only 1 creature can be under this effect at any time. You can use this ability an amount of times equal to your charisma modifier (minimum of 1). You regain expended uses when you finish a long rest.

Level 20: True Wingman

At 20th level, you gain the ability to transform yourself into the embodiment of brotherhood. Using an action, you undergo a transformation. For 1 hour, you gain the following benefits:

  1. Wings sprout from your back and grant you a flying speed of 60 feet. 
  2. You emanate an aura of solidarity with a radius of 30 feet. When an ally starts their turn in this aura, they regain HP equal to your charisma modifier (minimum of 1) if they are not incapacitated. 
  3. After you attack a target on your turn, all allies within 30 feet of you may immediately use a reaction to attack a target within range.