Base Class: Bard
You have learned to listen to the songs contained in the bones of those who have lost their lives. Drawing upon the power of their memory, you can influence those around you and perform powerful Necromancy through your art.
Level 3: Dead Man's Knowledge
You gain two Necromancy spells that you have spell slots for, as well as the cantrip Chill Touch.
Soul Speaker
You gain the ability to either keep people alive or urge them towards death. As a bonus action, you can expend a use of your Bardic Inspiration to give a target advantage or disadvantage on a death saving throw.
Level 6: Memories of the Revenant
You gain the ability to see the memories of those who have died. As a bonus action, you can roll your Bardic Inspiration die and activate the matching effect from the below table.
Memory of Eloquence
You activate this memory on a roll of 7-8. As part of this bonus action, up to two creatures of your choice within 30 feet must succeed on a Wisdom saving throw against your spell save DC or be Charmed.
Memory of Fear
You activate this memory on a roll of 1-2. As part of this bonus action, up to two creatures of your choice within 30 feet must succeed on a Charisma saving throw against your spell save DC or be frightened of you until the start of your next turn.
Memory of Fortitude
You activate this memory on a roll of 5-6. As part of this bonus action, you gain Temporary Hit Points equal to half your Charisma score (round up) until the end of your next turn.
Memory of Power
You activate this memory on a roll of 9-10. As part of this bonus action, you can give yourself advantage on all attack rolls until the end of your next turn.
Memory of the Afterlife
You activate this memory on a roll of 11-12. As part of this bonus action, you can cast Summon Celestial or Summon Fiend as a 7th level spell without using a spell slot. Both spells still require concentration.
Memory of Wrath
You activate this memory on a roll of 3-4. As part of this bonus action, you gain the ability to add your Charisma modifier to damage rolls until the end of your next turn.
Level 6: Bones of War
You have learned to read bones to tell the future and predict when a battle is about to commence. When rolling initiative, you can expend a use of your Bardic Inspiration to give yourself advantage on the initiative roll and another creature of your choice disadvantage.
Level 14: Plague of Death
As a bonus action immediately after casting a Necromancy spell, you can expend one use of your Bardic Inspiration to create a plague that infects all creatures of your choice in a 30 foot emanation. The plague has no immediate effect, but you can activate it as an action, dealing 6d10 Necrotic damage to each creature it infected.
Comments