Base Class: Barbarian
You use your raging fury to channel your own fists into devastating weapon, dealing massive damage with unarmed strikes
Hardened Knuckles
Your fists deal an extra 1d4 bludgeoning damage when making an unarmed strike. This damage die increases to 1d6 at 5th level, 1d8 at 11th level and 1d10 at 17th level.
Frenzied Flurry
Starting when you choose this path at 3rd level when you are raging you can make a single unarmed attack as a bonus action on each of your turns. In addition, if you manage to land at least two attacks on one creature on your turn, and if the target is of your size or smaller, that creature is then grappled (escape DC 8 + Str Mod + Proficiency Bonus). Until the grapple ends, the target is restrained, and you can't attack any other target.
Counter Attack
As a reaction, if a creature misses you with a melee attack you can respond by making an unarmed strike against the creature. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain any expended uses when you finish a long rest.
Critical Knockout
Beginning at 10th level, when you land a critical hit on a creature they must make a Constitution saving throw (DC 8 + Strength Mod + Proficiency Bonus) On a fail the creature falls unconscious until the end of your next turn. On a success the creature is unaffected.
If the creature receives any form of healing before then it regains consciousness immediately.
Last Stand
Starting at 14th level, if your hit points are reduced to half your max HP or lower, your unarmed damage increases by 10 points per attack.
Previous Versions
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10/8/2019 8:59:13 PM
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