Base Class: Warlock
You have made a pact with an otherworldly entity with no respect for the passage and flow of time. This could be a time dimensional or sphinx, or some other entity such as the Phane or the Chronotryn. However, while all Warlocks are inherently Charismatic, Warlocks of the Inveterate tend to behave strangely to other people, an artefact of being disillusioned to the temporal dimension.
Extraordinary Respite (Optional)
You may choose to gain the benefits and detriments of this feature or not.
Extraordinary Respite
The Inveterate grants you an extremely special power. You gain the ability to instantly gain the benefits of a Short Rest by means of squeezing the hour of rest and rehabilitation into a mere instant at will. When you use this feature, you may not use it again until the next dawn.
Your exposure to nonlinear time has damaged your mind irreparably. Your Intelligence, Wisdom and Charisma scores each decrease by 2.
None
You do not gain this feature.
Inertial Schism
Starting at 1st level, you gain the ability to send yourself backwards in time after your turn. You may choose to use this feature as no action at the end of your turn, and it may be used up to once per turn. Any instantaneous damage you dealt in that turn is dealt a second time as you move in reverse, and you lose Concentration unavoidably. You also return to the location in which you started your turn. You may also use this feature to return in space to where you ended your last turn, which cannot deal damage to enemies. You may use this feature a number of times equal to your Proficiency Bonus, and you regain all expended charges on a Long Rest.
Peering Foresight
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Timecandle Resilience
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.
Turn the Clock Back
Starting at 14th level, when you hit a creature with an attack, you can use this feature to attempt to rewind the creature's most recent actions. The target must make a Wisdom or Charisma saving throw (you choose), and upon failing, everything it did in its most recent turn is undone, and any knock-on effects suppressed as best possible.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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2/23/2026 11:41:51 PM
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