Barbarian
Base Class: Barbarian

Ember Awakening

 

When you choose this path at 3rd level, your rage manifests as sovereign flame.

 

🔥 Sovereign’s Ember

 

While raging:

• Your melee weapon attacks deal an extra 1d4 fire damage.

• You gain resistance to fire damage.

• Flames shed dim light in a 10-foot radius around you.

 

The fire does not burn allies or objects unless you choose.

 

⸻

 

👁 Ashen Presence

 

While raging, creatures of your choice within 10 feet must succeed on a Wisdom saving throw

(DC = 8 + proficiency bonus + CON mod) or have disadvantage on their next attack roll against creatures other than you.

 

This represents instinctive submission.

 

⸻

 

Level 6 — Crown of Cinders

 

The magic begins surfacing.

 

🔥 Cinder Casting

 

You learn to channel fragments of your former power.

 

You can cast the following spells without material components:

• Hellish Rebuke (1/long rest)

• Burning Hands (1/long rest)

 

You use Constitution as your spellcasting ability.

 

You may cast them while raging.

 

⸻

 

🩸 Sovereign’s Recovery

 

When you reduce a creature to 0 HP while raging:

• Gain temporary HP equal to your proficiency bonus + CON mod.

 

⸻

 

Level 10 — Throne of Ash

 

You are no longer just fire.

 

You are command.

 

👑 Aura of Dominion

 

While raging, you emit a 15-foot aura.

 

Enemies that start their turn in the aura must make a Wisdom save or:

• Have their speed reduced to 0 until the start of their next turn.

 

Creatures that succeed are immune for 24 hours.

 

⸻

 

🔥 Scorched Rebirth

 

When you drop to 0 HP but are not killed outright:

 

You may end your rage to instead drop to 1 HP and explode with ash.

 

Creatures within 10 ft take fire damage equal to 3d6 + CON mod (DEX save half).

 

1/long rest.

 

⸻

 

Level 14 — Sovereign Unbound

 

The seal cracks.

 

👑 Mantle of the Horned Crown

 

When you rage, spectral horned flame manifests behind you.

 

For the duration:

• Your weapon attacks deal an extra 1d8 fire damage (replaces 1d4).

• You gain a flying speed of 30 ft (hover).

• You are immune to fire damage.

 

Once per rage, you may force a creature within 30 ft to make a Wisdom saving throw.

 

On failure:

• The creature is Frightened of you for 1 minute.

• It may repeat the save at end of each turn.

Level 3: Ember awakening

When you choose this path at 3rd level, your rage manifests as sovereign flame.

 

🔥 Sovereign’s Ember

 

While raging:

• Your melee weapon attacks deal an extra 1d4 fire damage.

• You gain resistance to fire damage.

• Flames shed dim light in a 10-foot radius around you.

 

The fire does not burn allies or objects unless you choose.

 

Ashen presence

While raging, creatures of your choice within 10 feet must succeed on a Wisdom saving throw

(DC = 8 + proficiency bonus + CON mod) or have disadvantage on their next attack roll against creatures other than you.

Crown of cinders

The magic begins surfacing.

 

🔥 Cinder Casting

 

You learn to channel fragments of your former power.

 

You can cast the following spells without material components:

• Hellish Rebuke (1/long rest)

• Burning Hands (1/long rest)

 

You use Constitution as your spellcasting ability.

 

You may cast them while raging.

 

⸻

 

🩸 Sovereign’s Recovery

 

When you reduce a creature to 0 HP while raging:

• Gain temporary HP equal to your proficiency bonus + CON mod.

Level 10: Throne of ash

Level 10 — Throne of Ash

 

You are no longer just fire.

 

You are command.

 

👑 Aura of Dominion

 

While raging, you emit a 15-foot aura.

 

Enemies that start their turn in the aura must make a Wisdom save or:

• Have their speed reduced to 0 until the start of their next turn.

 

Creatures that succeed are immune for 24 hours.

 

⸻

 

🔥 Scorched Rebirth

 

When you drop to 0 HP but are not killed outright:

 

You may end your rage to instead drop to 1 HP and explode with ash.

 

Creatures within 10 ft take fire damage equal to 3d6 + CON mod (DEX save half).

 

1/long rest.

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