Base Class: Blood Hunter
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Venator’s Navigation
3rd Level Fey Slayer Feature
Your experience with Fey and the strangeness of the Feywilds has made you more adept at not only physical exploration but more socially adept as well. You gain proficiency in one of the following skills, deception, performance, or persuasion. Additionally, whenever you make an ability check you can add your hemocraft die to the roll. Rolling the die before or after making the ability check. You can use this feature a number of times equal to your proficiency bonus. (no action required) You regain all uses on a long rest.
Blood Curse of Shattered Ego
3rd Level Fey Slayer Feature
At 3rd Level your words become sharp like a knife. You gained the Blood curse of shattered Ego for your Blood maledict Feature. This doesn’t count against your number of Blood curses known. Additionally, you can use this Blood Curse twice per long rest without expending a use of your Blood Maledict. At 11th level you can use this feature three times per long rest and Four times per long rest at 18th level. If used in this way the blood curse can’t be amplified.
Blood Curse of Shattered Ego: As a Bonus Action you hurl insults causing the creature to hesitate on their strikes. A creature within 30ft that can hear you must make a wisdom saving throw against your Hemocraft DC. On a failure they take psychic damage equal to your Hemocraft die and have disadvantage on the next attack roll it makes till the end of their next turn.
Amplified: If the blood Curse is amplified the saving throw is made with disadvantage.
Fey Stalker
7th Level Fey Slayer Feature
At 7th level, After years of study you have learned to copy the technique of your enemies to teleport and shift throughout the material plane. To follow them so they are unable to escape. As a bonus action you can teleport 30ft to an unoccupied space that you can see. You can teleport in this manner a number of times equal to your Hemocraft modifier. Regaining all use of this feature on a long rest. Additionally, if a creature within 30ft of you teleports you can expend a use of Fey Stalk as a reaction to attempt to follow them.The target must make a charisma saving throw against your hemocraft save DC. On a failure you can teleport with 5ft of an unoccupied space next to them. If the creature teleports to another plane this ability automatically fails.
Brand of Deception
11th Level Fey Slayer Feature
Upon Reaching 11th level, your Brand of Castigation makes you a more elusive foe to face. Distorting the vision of your enemy. When a branded creature within 60ft of you targets you with a weapon attack, spell, or magical effect that target’s only you. They must first make a charisma saving throw against your Hemocraft DC. On a failed save, the creature must choose a new target or lose the attack or effect.
Magical Fortitude
15th Level Fey Slayer Feature
At 15th level, you gain the ability to thwart the magic of your foes and strengthen your mind. You gain proficiency in wisdom saving throws.Additionally When you see a creature casting a spell within 60 feet of you, you can use your reaction to try to magically foil it. The creature must succeed on a Wisdom saving throw against your Hemocraft save DC, or its spell is wasted. Once you successfully caused a creature to fail to cast a spell with this feature, you can't use it again until you finish a short or long rest.
Bane of the Fey
18th Level Fey Slayer Feature
At 18th Level, the illusions and guises of the fey no longer affect you and instead empower you. You gain truesight with a range of 60ft. Additionally, you have also learned to redirect ill intent from your extensive study of the fey. Whenever you succeed an Intelligence, Wisdom, or Charisma saving throw imposed by a hostile creature, you have advantage on the next weapon attack you make against that creature until the end of your next turn. If this attack hits, they take one extra die of damage from your active Crimson Rite.
Previous Versions
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