Bard
Base Class: Bard

As a bard trained in the technologically advanced city of Neostralis in Aesapuan you have mastered the art of Using technology and music together to weaponize sound or call forth a fractal butterfly beat beast to buff you or your party.

Bonus proficiencies

Due to the college of Technomancy's training and being exclusively in a technologically advanced city you learn how to use Firearms. Due to how rough life in your city is you also train in medium armour.

Beat Beasts

From 3rd level As a Technomancer you learned how to manipulate your music to bring forth a fractal Butterfly beat beast within 60 ft of you which has it's own unique ability. The beat beast stays around for 1 minute or until you use this ability again.

1: Vigilant Beast: you and allies within a 15 ft radius of the beast has advantage on wisdom checks and saves

2: Haste Beast: allies within a 10 ft radius of the beast can make one weapon attack as a bonus action.

3: Recovery Beast: allies within a 20ft radius of the beast heal for 1d8+your spellcasting modifier on the start of each their turns

 4: Storm Beast: creatures within a 10ft radius of the beast must make a Dexterity save against your spell save DC or take 3D10 lightning damage or half as much on a successful save.

 5: Hypnotic Beast: each creature within 30ft of this beast must succeed on a wisdom save against your spell save DC or be charmed or frightened by the beast.

6: Guardian Beast: this beast emits a 10ft radius sphere aura around it each hostile creature within this aura must succeed a wisdom save against your spell save DC or have it's speed reduced by half and take 3D8 radiant or necrotic damage (depending on your alignment Good or neutral aligned deals Radiant damage and Evil Aligned deals Necrotic damage)

7: Shadow Beast: this beast emits a 20ft radius sphere of magical darkness while in this area of darkness a creature must make and intelligence saving through against your Spell save DC or take 4D6 Psychic damage taking no damage on a Successful save

8: Searing Beast: this beast slowly burns all creatures within a 15ft radius sphere of the beast each creature allied or hostile must make a dex save against your Spell DC or take 6d6 Fire damage or half as much on a Successful save. If this damage reduces a creature to 0 hit points they turn to ash

Combat inspiration

Also at 3rd level, you learn to inspire others in battle. A creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.

Switch the Beat

Starting at 6th level you can use your bonus action to cause your Fractal Butterfly beat beast to change up it's aura effect by rolling a D8.

Enticing Distraction

Also at 6th level you can use your action to make a charisma (Performance) check to distract a number of creatures upto your proficiency modifier within 60ft of you. Creatures you target with this ability can make a Wisdom (insight) check against you to maintain focus. Attacks against Creatures that are affected by this ability have advantage and deal bleeding damage. You may use this ability a number of times upto your proficiency modifier.

Harmonic Connection

At 14th level you become so in tune with your Fractal Butterfly beat beast that when you use your beat beast feature you can roll 2D8 and the Fractal Butterfly beat beast enters with both auras active if you roll 2 of the same number you can choose any two auras from the chart and the beat beast will enter with both active.

Also at 14th level if you use your switch the Beat feature to change the beat beasts auras you can roll 2D8 to decide the Fractal Butterfly beat beast's auras. If you roll two of the same number choose any two auras from the chart.

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2/28/2026 11:49:59 PM
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