Monk
Base Class: Monk

You have learned to connect your Mind, Body and Soul to the Weave

 

Level 3: Attuned to the Weave

Attuned Initiative:     Your mystical attunement to the weave allows you to add your wisdom mod to your initiative rolls.

Spell Casting:    You gain the Feat "Magic Initiate 'Wizard'" and the added cantrips of "Sorcerous Burst" and "Eldritch Blast"

Spell Slots. The Arcane Mystic Spellcasting table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Arcane Mystic Spellcasting
  —Spell Slots per Spell Level—
Monk Level Spells Prepared 1 2 3 4
3 3 2
4 4 3
5 4 3
6 4 3
7 5 4 2
8 6 4 2
9 6 4 2
10 7 4 3
11 8 4 3
12 8 4 3
13 9 4 3 2
14 10 4 3 2
15 10 4 3 2
16 11 4 3 3
17 11 4 3 3
18 11 4 3 3
19 12 4 3 3 1
20 13 4 3 3 1

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose three level 1 spells from the Wizard spell list.

The number of spells on your list increases as you gain Monk levels, as shown in the Prepared Spells column of the Arcane Mystic Spellcasting table. Whenever that number increases, choose additional spells from the Wizard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 7 Fighter, your list of prepared spells can include five Wizard spells of levels 1 and 2 in any combination.

Changing Your Prepared Spells. Whenever you gain a Monk level, you can replace one spell on your list with another Wizard spell for which you have spell slots.

Spellcasting Ability. Wisdom is your spellcasting ability for your Wizard spells.

Spellcasting Focus. You can use an Arcane Focus as a Spellcasting Focus for your Wizard or Warlock spells.

Attune to Opponent

Starting at 3rd level, you can strike pressure points to intuit crucial information about a foe. When you hit a creature with one of the attacks granted by your Flurry of Blows, you become attuned to it. Whenever an analyzed creature misses you with an attack, you can immediately use your reaction to make an unarmed strike against that creature if it’s within your reach. This benefit lasts until you finish a short or long rest.

Additionally, when you are attuned to a creature, you learn all of its damage vulnerabilities, damage resistances, damage immunities, and condition immunities.

Level 6: War Weave

When you take the Attack action on your turn, you can replace one of the attacks with a casting of one of your Wizard or Warlock cantrips that has a casting time of an action.

Your cantrips that require an attack roll now have your wisdom mod added.

Level 6: War Caster

You gain the feat "War Caster"

Move like the Wind

You can cast the spell Longstrider without the use of a spell slot. You may cast it thyis way equal to your Prof Bonus. The duration is your wisdom mod x hours.

Agonizing Attack

Upon reaching 11th level, you’ve gained the knowledge to manipulate a creature’s ki to undermine their fortitude. When you hit a creature with an unarmed strike, you can spend 3 Focus Points to cause the creature to gain vulnerability to one damage type of your choice for 1 minute, or until the end of a turn in which it has taken damage of that type.

If a creature has resistance to the damage type you choose, this resistance is suppressed for 1 minute, rather than gaining vulnerability. A creature that is immune to the damage type you choose is unaffected. A creature who is affected by this feature cannot be affected by it again for 24 hours.

Astral Weave

You can cast the spell Astral Projection once per short rest without components and a casting time of one magic action. 

Previous Versions

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3/2/2026 9:40:20 PM
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