Base Class: Barbarian
Some Barbarians use their rage to fuel the strikes of their blades, some use them to channel the spirits of their ancestors, while others still use their rage to channel the elements themselves. However, some Barbarians realize the power of the gun is too great to ignore. These Barbarians use their rage to unleash a barrage of lead upon their enemies, making them regret the day they ever stood down range of the Barbarian. Whether it's dual wielding pistols or blasting foes with shotguns, Gunzerkers fill all their foes with bullets.
GUNZERKING!!!!!
Barbarians who choose the path of the Gunzerker, realize that filling your enemies with lead is much easier than tearing them asunder with an axe. At 3rd level when you adopt this Path, you gain proficiency in all firearms, and any Barbarian Class feature can now be used with a firearm in addition to melee weapons.
In addition, you gain the following benefits while raging:
- Whenever you drop an enemy to 0 Hit points with damage from a firearm, you gain Temp HP equal to your Constitution Modifier.
- Your firearms score a critical hit on a 19 or 20.
Suppressive Fire
At 6th level, your rain of bullets makes it difficult for your enemies to make their attack. You can use your reaction, to cause an enemy you attacked on your last turn to have disadvantage on all attack rolls until the end of your next turn.
Akimbo
What's better than one gun? TWO!
While raging, you can wield one firearm in each hand. These weapons can be heavy. You suffer no penalty for wielding these weapons in this way.
Hail of Bullets
At 14th level, as an action, you release a hail of bullets all around you. Make one attack roll with a Firearm. Each creature within 30 feet of you must make a Dexterity Saving Throw, and the difficulty of the save is the result of the attack roll, or take damage equal to one attack from the gun you used for this special action, or half as much on a successful save. All ammo is then consumed from that Gun and it must be reloaded.
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