Base Class: Monk
Those monks train their spirit instead of fists and make even their soul take form!
They are medidating to enhance their spirit and summon it to help them in battles which they cannot survive alone.They are non-muscled but very wise and those that underestimate them get smacked down.
Level 3: Spirit balance technique.
Whenever you hit a creature with an attack granted by your Flurry of Blows, you can impose one of the following effects to them.If an effect uses a saving throw the DC equals 8+ your wisdom modifier and proficiency bonus.
Spirit broke. The target takes an extra 1d6+your wisdom modifier psychic damage.At level 11 the damage increases to 1d8.
Defense distraction. The target must succeed on a Wisdom saving throw or the next attack roll against it has advantage.
Attack confusion. The target must succeed on a Intelligence saving throw or have disadvantage on it's next attack roll.
Level 6: Spiritual restoration
You gain the ability to heal yourself. As a Bonus Action, you can roll your Martial Arts die. You regain a number of Hit Points equal to the number rolled plus your Wisdom modifier (minimum of 1 Hit Point regained).
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Level 11: Minor spirit summon.
You learn the Summon Construct spell.This summon is reflecting your spirit.
You can cast this spell without a spell slot a number of times equal to your wisdom modifier( at least 1 time).
Level 17: True Spirit Summon.
As an action you can summon your own spirit.
The spirit has HP equal to half your maximum.It has resistance to psychic,fire, acid, poison, slashing, piercing and bludgeoning damage. As a bonus action you can command it to take any action.It's attacks are dealing 1d10+ your wisdom modifier force damage and they have a reach of 10ft. It can't handle objects.
Comments