Base Class: Barbarian
Barbarians that follow the Path of the shredder use their powerful hands to harm and ground to paste their ennemies. Their powerful grasps are particularly potent in battle, to shred through defenses.
Graps of the shredder
At third level, your hands have been trained to take appart living beings. You gain the following benefits:
- You can use constitution instead of strength for you unarmed strikes. You can still use reckless attack for those.
- Your unarmed strikes deal an additional d6 of damages
- While raging, you can add your rage damage bonus to your unarmed strikes
- While raging, you can use a bonus action to make an unarmed strike, if you took the attack action beforehand
Defense shredder
Beginning at 6th level, your unarmed strikes become magical for the puposes of overcoming resistances to non magical bludgeoning damages.
Additionaly, while raging, when you attack with an unarmed strike, you can decide to take a -3 to your attack roll. On a hit, you apply one of the following effects (no action required). If an effect calls for the saving throw, the DC = 8 + Proficiency Bonus + Constitution:
- Shred: You double the rage damages dealt on the attack
- Defense Shred: You can reduce the target's ac by a number equal to your rage damage bonuses. You cannot use this feature if the target isn't wearing armor or using a natural armor, or if this creature is already under this effect. This reduction lasts until the start of your next turn.
- Body Shred: The creature needs to make a strength saving throw or reduce the damages they deal with strength based attacks by an amount equal to your rage bonus damage until the start of your next turn.
- Bloody Shred: The creature needs to make a constitution saving throw, on a failed save they suffer a grivious wound and cannot regain hit points until the sart of your next turn.
Critical blows
Beginning at 10th level, your unarmed strikes deal critical hits on a roll of 19 or 20. Additionaly, on critical hits you also double the rage damages dealt to the target.
Extra Extra Attack
Starting at 14th level, you can make a third attack when taking the attack action.
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