Fighter
Base Class: Fighter

Brutalists are fighter that use their excessive strength to shed as much blood as possible in their path. They cause bleeding and get stronger the bloodier the battlefield.

Cause bleeding

Beginning when you choose this archetype at 3rd level, your attacks tear your oponents appart.

When you target an ennemy that has blood, you deal an additional 1d4 slashing damage to it, with your strength weapon attacks and strength unarmed strikes. This dice is refered to as a bleeding dice. If your weapon or unarmed strikes are magical for the puposes of ignoring resistances to damages, so are the Bleeding dice damages.
The size of the dice increases as you gain levels in this class. 1d6 at 7th level, 1d8 at 10th level, 1d10 at15th and 1d12 at 18th level

See the red

Starting at 7th level, you can cause your ennemis to bleed profiously.

When you hit a creature that has blood with an mele strength attack, you can force them to make a constitution saving through (dc 8+proficiency bonus + strength mod) or have the following effects applied to them for 1 minute (no action required):

  • Healing they receive is halved for the duration
  • They get disadvantage on constitutions saving throws
  • At the start of their turn, they take necrotic damages equal to one roll of your Bleeding dice. The number of dice rolled is doubled at 15th level.

The creature can attempt a constitution save at the end of each of their turn, ending the effect on a success. These effects also end early if the creature is brought back to max health.

You can use this ability a number of times equal to your proficiency bonus. You regain all uses on a short or long rest.

Blood mastery

At 10th level, your natural healing is strenghthened by the sight of blood.
If you can see a bloodied creature when using your second wind feature, you can add a Bleeding dice to the healing. If you can see a critical creature, it is two dice instead.

Improved Bleeding

At 15th level, your own blood fuels your murderous rampage.
When you roll bleeding dices, roll them twice and pick the higher roll.

Aditionaly your "See the red" feature and your bleeding dice damages no longer requires for the ennemy to have blood to work. "See the red" also end early only if the creatures returns to full health.

Bloodshed

At 18th level, you focus on bloodshed is greater.
When using the action surge feature to take the attack action, choose between attack roll and damage roll. You can add a roll of your bleeding dice to wichever you picked.
If any of those attacks are a critical hit, you triple any damage dice you would roll instead of doubling them.

Previous Versions

Name Date Modified Views Adds Version Actions
3/4/2026 8:45:24 AM
0
0
1
Coming Soon
3/4/2026 2:50:32 PM
6
0
1.0.1
Coming Soon
3/4/2026 3:04:24 PM
13
0
1.1.1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes