Barbarian
Base Class: Barbarian

This class is meant to be used with LMC Subraces, Backgrounds, Items, and Rules

Your kills spur you on to more impressive feats.

Level 3: Fury Driven

Starting at level 3, whenever you rage, you gain 2 fury. Whenever you kill an enemy, you gain 2 fury.

When you get a critical hit you gain 1 fury.

When your rage ends you lose all fury.

Ability Fury Cost Description Notes
Fury Sprint 1 You gain 15 feet of movement for the round Can only be used once per round
Whirlwind Strike 1 Attack everyone within 5 feet with a single attack. Roll to hit for each target
Cleave 1 Inflict 1 bleed on the target on a successful hit Bleed inflicts 1d6 damage at the beginning of the target's turn.
Sunder 1 Target the strength of the armor. On a successful hit, reduce the AC for the target by 1d4 You can only reduce armor by a maximum of 6
Follow Through 1 On a successful hit, instead of pulling your weapon away, drive it deeper, dealing an additional 2d8 damage The damage type is the same as your weapon's primary damage type
Decapitate 1 Add 1d8 to your damage roll. If 2x the total attack damage would kill the target, they lose their head. If it wouldn't kill them, they take half normal damage You can add follow through damage or any bonus damage before the decapitation calculation

Level 6: Killing Frenzy

Starting at level 6, a killing blow spurs you on. When you deal the final blow on an enemy while raging, your movement speed for the round increases by 15 ft, and you gain an additional attack (not action) for the round. This feature can activate up to 5 times per round. Reaction attacks can also trigger this feature and are resolved immediately before the enemy continues their turn if applicable.

Level 10: Sustained Fury

Starting at level 10, when your rage ends, if your fury is 2 or lower, you don’t lose any fury. If your fury is higher than 2, then set your fury to 2.

Level 10: One Last Attack

Starting at level 10, while raging you can use your bonus action to make a single attack.

Level 14: Master Fury

Starting at level 14, gain 3 fury when you rage instead of 2.

Critical hits grant 2 fury instead of 1.

Killing an enemy gains 3 fury instead of 2.

Sustained Fury can now maintain up to 3 fury instead of 2.

Level 14: Surprise! It's my turn.

Starting at level 14, once per short rest, you can use your reaction to immediately take a turn in combat. When you activate this it is resolved immediately, even if it’s in the middle of someone’s turn. At the end of this turn, whoever was acting when you activated this can continue their turn.

Previous Versions

Name Date Modified Views Adds Version Actions
3/4/2026 11:37:35 PM
10
1
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes