Base Class: Warlock
You have made a pact with Nyx, the Queen in Yellow, an enigmatic and primordial entity who dwells in a domain constructed of unspoken truths and hoarded lies. She is a cosmic collector of secrets who utterly despises deceit and obfuscation. To her, all things must be laid bare. Warlocks who bind themselves to her starry, yellow-cloaked visage become her mortal inquisitors. Stripped of their own privacy by the pact, they are tasked with tearing the truth from the minds of the deceitful and leaving no shadow unexplored.
Level 3: Gaze of the Queen
Nyx has claimed your eyes as her own, ensuring that no secret can be hidden from her sight. Your irises permanently shift to a piercing, luminescent yellow. This physical transformation grants you the following permanent benefits:
Pierced Veils: You always have Advantage on Intelligence (Investigation) and Wisdom (Insight) checks to determine if something is an illusion.
See the Unseen: You can permanently see Invisible creatures and objects as if they were visible.
Eyes of the Void: You gain Darkvision out to a range of 60 feet. You can now see normally in darkness, both magical and nonmagical, up to that range.
The Unspoken Revealed:
You can actively channel Nyx's demanding gaze to force the world to bare its secrets. As a Bonus Action, your eyes flare with a blinding yellow light for 1 minute. During this time, you automatically spot any hidden doors, traps, and magic items within a 30-foot radius of yourself.
Once you use this Bonus Action, you cannot use it again until you finish a Long Rest, unless you expend a Warlock spell slot to use it again.
Eyes of the Void
You gain Darkvision out to a range of 60 feet. You can now see normally in darkness, both magical and nonmagical, up to that range.
Pierced Veils
You always have Advantage on Intelligence (Investigation) and Wisdom (Insight) checks to determine if something is an illusion.
See the Unseen
You can permanently see Invisible creatures and objects as if they were visible.
Level 3: Queen in Yellow Expanded Spells
The Queen in Yellow lets you choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you:
Queen in Yellow Expanded Spells
Warlock Level 3: Comprehend Languages, Identify, Detect Thoughts, Zone of Truth
Warlock Level 5: Clairvoyance, Speak with Dead
Warlock Level 7: Arcane Eye, Phantasmal Killer
Warlock Level 9: Legend Lore, Modify Memory
Level 6: Weight of the Lie
Nyx fiercely punishes those who attempt to conceal the truth from her emissary. Whenever a creature you can see within 60 feet of you fails a Charisma (Deception) check against you, or succeeds on a saving throw against an enchantment or illusion spell you cast, you can use your Reaction to lash their mind with the starry void of Nyx's domain.
The target takes Psychic damage equal to your Warlock level + your Charisma modifier, and it cannot speak a deliberate lie until the end of its next turn. You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Level 10: Hoarder of Secrets
Your mind has become an extension of Nyx's impenetrable vault; while she demands the secrets of others, she fiercely protects her own. You gain resistance to Psychic damage, and your thoughts can no longer be read by telepathy or other means unless you allow it.
Additionally, whenever a creature attempts to read your mind, magically determine if you are lying, or deals Psychic damage to you, you can use your Reaction to reflect the intrusion. The offending creature must succeed on an Intelligence saving throw against your Warlock spell save DC or take Psychic damage equal to 2d8 + your Charisma modifier and gain the Frightened condition until the end of its next turn.
Level 14: Domain of the Unspoken
You can momentarily subject your foes to the terrifying reality of your Patron's realm—a sprawling, abyssal labyrinth built from every lie ever told.
As an Action, you manifest the Queen's sweeping yellow cloak, enveloping up to three creatures you can see within 60 feet of you. Each target must make a Charisma saving throw against your Warlock spell save DC. On a failed save, a target is banished to the Realm of the Unspoken for 1 minute.
While banished, the target is Incapacitated and takes 4d10 Psychic damage at the start of each of its turns as the crushing weight of its own hidden sins and lies surrounds it in the dark. A banished target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success and reappearing in the space it left or in the nearest unoccupied space.
Once you use this feature, you can't use it again until you finish a Long Rest.
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