Base Class: Barbarian
Protect Everyone From Danger and Live in Infamy.
Barbarians who follow the Path of the Hero put themselves in harm's way to protect the innocent. These barbarians experience a more heroic rage, who are able to maintain their rage even when they’re not attacking. They are often known all over the world by the acts of heroism they perform, and each area will respond differently to them.
Notoriety
You gain a bonus to your Charisma checks based on your reputation, this is called your Notoriety modifier. Your Notoriety modifier starts at +1 when you choose this subclass.
Whenever you perform an act of heroism (determined by the DM) like saving commoners, slaying a beast, or saving a cat from a tree you add +1 to your Notoriety modifier (maximum equal to your Barbarian level). Whenever you perform an act of villainy (determined by the DM) like stealing an item, killing innocents, or not saving a cat from a tree you subtract -1 from your Notoriety modifier (maximum equal to your Barbarian level). Once you reach 10th level your notoriety can not exceed any higher than +/- 10.
If at any point if your Notoriety modifier is negative and equal to your Barbarian level, your subclass switches to the Path of the Villain. Anytime the bonus to your Notoriety modifier changes, it can only change by 1. This bonus stacks with any other bonus you already have on any Charisma check.
(unfortunately this must be tracked manually, a good place to do this is the Notes section of your character sheet, sike maybe not...)
+1 Notoriety modifier
Your Notoriety modifier equals +1
+10 Notoriety modifier
Your Notoriety modifier equals +10
+2 Notoriety modifier
Your Notoriety modifier equals +2
+3 Notoriety modifier
Your Notoriety modifier equals +3
+4 Notoriety modifier
Your Notoriety modifier equals +4
+5 Notoriety modifier
Your Notoriety modifier equals +5
+6 Notoriety modifier
Your Notoriety modifier equals +6
+7 Notoriety modifier
Your Notoriety modifier equals +7
+8 Notoriety modifier
Your Notoriety modifier equals +8
+9 Notoriety modifier
Your Notoriety modifier equals +9
-1 Notoriety Modifier
Your Notoriety Modifier equals -1
-10 Notoriety modifier
Your Notoriety modifier equals -10
-2 Notoriety Modifier
Your Notoriety Modifier equals -2
-3 Notoriety modifier
Your Notoriety modifier equals -3
-4 Notoriety modifier
Your Notoriety modifier equals -4
-5 Notoriety modifier
Your Notoriety modifier equals -5
-6 Notoriety modifier
Your Notoriety modifier equals -6
-7 Notoriety modifier
Your Notoriety modifier equals -7
-8 Notoriety modifier
Your Notoriety modifier equals -8
-9 Notoriety modifier
Your Notoriety modifier equals -9
"I'll Be Your Shield!"
You gain the Interception Fighting Style. While raging you can use your reaction to reduce the damage on an attack that targets a creature within 5 feet of you by 1d10 plus your Strength modifier (no shield or weapon required) and you take the remaining damage if any.
Additionally, as long as you take damage your Rage remains active.
Aerokinetic Movement
While your Rage is active you have a Fly speed equal to your speed and can hover.
*this must be input manually*
Bulletproof
When you use your Reaction to use your Human Shield feature you can instead halve the damage of the incoming attack. Additionally, if the attack does Bludgeoning, Piercing, or Slashing damage you instead take no damage.
Unstoppable Force
While your Rage is active you can add the total number of your Notoriety modifier to all of your attack rolls and damage rolls. This damage cannot be reduced by any means of reducing damage.
Once you use this feature your Notoriety modifier drops to +0. Additionally, you can't use this feature again until you finish a Long Rest.
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