Base Class: Barbarian
Level 3 — Knightfall Rage
When you enter your rage, catastrophic energy erupts around you.
Cataclysmic Power
While raging you gain:
-
+2 additional damage to all melee attacks (this stacks with normal Rage damage).
-
Your weapon attacks deal an extra 1d8 force damage.
Shockwave
When you start your rage, creatures of your choice within 15 feet must make a Strength saving throw (DC = 8 + PB + STR).
On a failure they:
-
take 2d8 thunder damage
-
are knocked prone
Titan’s Stride
While raging:
-
Your movement speed increases by 10 ft
-
You ignore difficult terrain
Level 6 — Unstoppable Juggernaut
Your rage turns you into an unstoppable force.
Juggernaut Charge
If you move 20 ft straight toward a creature and hit it with a melee attack:
-
The attack deals an extra 2d10 damage
-
The target must succeed on a Strength save or be knocked prone and pushed 10 ft.
Siegebreaker
Your melee attacks deal double damage to objects and structures.
You also deal full damage to creatures resistant to bludgeoning, slashing, or piercing.
Level 10 — Fear of Knightfall
Your presence becomes terrifying on the battlefield.
Aura of Destruction
While raging, enemies within 10 ft of you suffer:
-
Disadvantage on attack rolls against creatures other than you.
You become the center of the fight.
Terror of the Battlefield
When you reduce a creature to 0 HP or score a critical hit, choose creatures within 15 ft.
They must make a Wisdom save or become:
-
Frightened of you until the end of your next turn.
Level 14 — Cataclysm Incarnate
You become a living disaster.
When you rage, you gain the following effects for the duration:
Relentless Destruction
Once per turn when you hit a creature, you deal an extra:
3d10 force damage
Knightfall Reaper
When you reduce a creature to 0 HP, you can immediately:
-
Move up to half your speed
-
Make one additional melee attack
This can happen once per turn.
Refuse Death
If you drop to 0 HP while raging:
-
You instead drop to 1 HP.
Once you use this feature, you cannot use it again until a long rest
Knightfall Rage
When you enter your rage, catastrophic energy erupts around you.
Cataclysmic Power
While raging you gain:
-
+2 additional damage to all melee attacks (this stacks with normal Rage damage).
-
Your weapon attacks deal an extra 1d8 force damage.
Shockwave
When you start your rage, creatures of your choice within 15 feet must make a Strength saving throw (DC = 8 + PB + STR).
On a failure they:
-
take 2d8 thunder damage
-
are knocked prone
Titan’s Stride
While raging:
-
Your movement speed increases by 10 ft
-
You ignore difficult terrain
Unstoppable Juggernaut
Your rage turns you into an unstoppable force.
Juggernaut Charge
If you move 20 ft straight toward a creature and hit it with a melee attack:
-
The attack deals an extra 2d10 damage
-
The target must succeed on a Strength save or be knocked prone and pushed 10 ft.
Siegebreaker
Your melee attacks deal double damage to objects and structures.
You also deal full damage to creatures resistant to bludgeoning, slashing, or piercing.
Fear of Knightfall
Your presence becomes terrifying on the battlefield.
Aura of Destruction
While raging, enemies within 10 ft of you suffer:
-
Disadvantage on attack rolls against creatures other than you.
You become the center of the fight.
Terror of the Battlefield
When you reduce a creature to 0 HP or score a critical hit, choose creatures within 15 ft.
They must make a Wisdom save or become:
-
Frightened of you until the end of your next turn
Cataclysm Incarnate
You become a living disaster.
When you rage, you gain the following effects for the duration:
Relentless Destruction
Once per turn when you hit a creature, you deal an extra:
3d10 force damage
Knightfall Reaper
When you reduce a creature to 0 HP, you can immediately:
-
Move up to half your speed
-
Make one additional melee attack
This can happen once per turn.
Refuse Death
If you drop to 0 HP while raging:
-
You instead drop to 1 HP.
Once you use this feature, you cannot use it again until a long rest