Paladin
Base Class: Paladin

Tenets Of The Void

Paladins of the void are usually employed by gods and goddesses who prefer to stay nameless and obscure. These paladins themselves are often nameless, choosing to forsake all identity in service of erasing knowledge from the world. Paladins of the void believe that, by erasing pointless knowledge from the world, they can lead it on a brighter path. It's much like the pruning of a wild tree, cutting branches so that the tree can flourish.

Keep no Record. Keep no written record of your actions or exploits

Keep from Sight. Let no foe know of your presence

Banish the Archives. Send records of pointless knowledge to the void

Oath Spells

Oath of the Void Spells
Paladin Level Spells
3rd Sanctuary, Unseen Servant
5th Pass Without Trace, Darkness
9th Blink, Dispel Magic
13th Confusion, Dimension Door
17th Modify Memory, Mislead

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Crushing Emptiness As a bonus action, you inflict the crushing influence of the void into the soul of a target within 60ft of you. The target must make a charisma saving throw or have disadvantage on attack rolls and Wisdom saving throws for 1 minute or until you fall to 0 hp. This Channel Divinity does not work on creatures immune to charm.
  • Voided Mind. As a bonus action, you can muddle a spellcaster's mind with the magic of the void. One creature of your choice within 60ft of you must make a Wisdom saving throw or lose the ability to cast or concentrate on spells for 1 minute.

Aura of Nothingness

Starting at 7th level, all creatures of your choice within 10 feet of you gain a bonus to Dexterity (Stealth) checks equal to your charisma modifier. Additionally, creatures within this radius are immune to spells that reveal their location or detect their presence.

Void Escape

When you are targeted by an attack, you may use your reaction to slink into the void. You vanish from the battlefield as if under the effect of the blink spell until the start of your next turn. When you reappear, you can choose to reappear in an unoccupied space within 30ft of where you disappeared.

You may use this ability an amount of times per day equal to your proficiency bonus. Regain all uses after a long rest

Avatar of the Void

At 20th level, you can imbue your being with the pure nothingness of the void, absorbing all harm that befalls you. You can use your action to gain the following benefits for 1 hour:

  • You have resistance to damage from spells and magical effects
  • You have advantage on stealth checks and can hide while in line of sight of enemies
  • You have advantage on saving throws against spells and magical effects

This effect ends early if you are incapacitated or die. Once you use this feature, you can't use it again until you finish a short rest.

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