Druid
Base Class: Druid

Taking from the power of nature, these druids dedicate their life to healing and protecting the wildlife, flora, and nature as a whole. Possessing a nurturing nature, many possess a motherly quality.

Bonus Cantrip

When you choose this circle at 2nd level, you learn one additional cleric cantrip of your choice.

Natural Recovery

Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.

For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

Circle Spells

Your mystical connection to your healing infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to your druid where you became a druid.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of the Healer Spells
Druid Level Spells

3rd

aid, protection from poison

5th

remove curse, spirit guardians

7th

stoneskin, conjure woodland beings

9th

mass cure wounds, reincarnate 

Lay on Hands

Starting at 6th level, you have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.

Nature’s Ward

When you reach 10th level, you can’t be charmed or frightened by elementals or fey, and you are immune to poison and disease.

Nature’s Aura

When you reach 14th level, any friendly creature or ally within 60 of you gains your immunities to being charmed or frightened from elementals or fey, and immunities to poison and disease.

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