Base Class: Warlock
Your patron values money and material possession above all else, and sends its warlocks out to amass wealth in its name. They often run cosmic MLMs, support tax fraud, counterfeiting, and embezzlement. Be it gathering wealth in Waukeen’s name, or collecting debts under Mammon’s orders, Gilded warlocks’ contracts demand they work efficiently and at any cost, especially their own.
Expanded Spell List
The Gilded lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Gilded Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Debt Collector
At 1st level, your patron gives you the ability to collect coins with greater ease. As an action, you can telekinetically move currency. The amount of currency you can control at once is equal to your warlock level x10. You can control an individual piece, a clump or group, or in a synchronized system (i.e. making them form a ring and spin). This ability requires concentration as if it were a spell. After activating this ability, you can use your bonus actions to change how you move the currency.
At 10th level, you can cast Arcane Hand using this ability, using coins to form the hand. This counts as a Warlock spell for you, and doesn't count against the number of spells know. You can cast it without expending a spell slot once per long rest, but additional castings will consume spell slots. You need at least 100 coins to form the hand.
Bonus Proficiency
When you select this subclass at 1st level, you gain proficiency in an additional Warlock skill.
Pay-Per-Cast
At 6th level, your patron lets you cover the cost for spell materials you don’t have. When you cast a spell requiring materials worth a defined value, you can pay the material fee to cast the spell without the required items.
Bailout
At 10th level, you can channel your patron’s power to protect yourself. As a reaction when you take damage, you can turn your skin to gold until the end of your next turn. While gold, your armor class increases by an amount equal to your proficiency bonus, and you become resistant to bludgeoning, piercing, and slashing damage. You can do this a number of times equal to your proficiency bonus, and must complete a long rest to regain all charges.
Rig Fate
At 14th level, your patron will influence certain outcomes in your favor, for a price. When you make an attack roll, ability check, saving throw, or a creature makes a saving throw against you, a saving throw against a spell you cast, you can pay your patron to set the odds in your favor. For every 100 gold you spend, up to a maximum of 1000g, you can add or subtract 1, up to a maximum of 10 from the roll. If a creature uses an ability that would affect the outcome positively, you can spend a flat fee of 1000g to negate it.
After using this ability, you can’t use it again until you finish a long rest.
Previous Versions
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3/10/2026 9:43:00 PM
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3/11/2026 12:39:09 AM
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1.0
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Coming Soon
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