Base Class: Wizard
Wizards of the School of Arcane Cybernetics reject the idea that the mind alone should wield magic. Through careful experimentation, they augment their bodies with arcane machinery—crystal processors, rune-etched plating, and enchanted mechanical limbs. These devices enhance their ability to channel spells, calculate magical outcomes, and survive the strain of powerful arcane forces.
To these wizards, the body is merely a platform for improvement. Magical theory is etched into metal bones, spell matrices are embedded into artificial eyes, and spellcasting becomes a fusion of intellect and engineered precision. While traditionalists view them as dangerous experimenters, cybernetic arcanists see themselves as the next evolution of wizardry: living arcane constructs.
Level 3: Cybernetic Augmentation #1
You install your first arcane augmentations.
You gain proficiency with tinker’s tools and medium armor. Your body counts as an arcane focus for your wizard spells.
Choose one Arcane Augmentation:
Arcane Eye Implant
You gain darkvision out to 60 feet (or extend existing darkvision by 30 feet). You also gain advantage on Investigation checks involving magic or magical objects.
Reinforced Arcane Frame
Your hit point maximum increases by 2 per wizard level.
Spell Processor Node
When you cast a spell that requires an attack roll, you gain a +1 bonus to the roll.
Arcane Eye Implant
Arcane Eye Implant
You gain darkvision out to 60 feet (or extend existing darkvision by 30 feet). You also gain advantage on Investigation checks involving magic or magical objects
reinforced arcane frame
Reinforced Arcane Frame
Your hit point maximum increases by 2 per wizard level.
Spell processor node
A rune-etched processor calculates spell trajectories. You gain a +1 bonus to spell attack rolls.
Level 6: Cybernetic Augmentation #2
Your body can support more advanced modifications. Choose one from the list below.
Overcharge Capacitor
Your body stores excess magical energy. Once per turn when you deal spell damage, you may add +1d6 force damage.
Thermal Vision Implant
Your eye sensors read heat signatures. You gain the ability to see invisible creatures within 10 feet of you, provided they are not behind total cover.
Integrated Tool Array
Hidden compartments contain miniature arcane instruments. You gain proficiency with three artisan’s tools of your choice, and you may add your Intelligence modifier to checks made with them.
Integrated Tool Array
Hidden compartments contain miniature arcane instruments. You gain proficiency with three artisan’s tools of your choice, and you may add your Intelligence modifier to checks made with them.
Overcharge Capacitor
Your body stores excess magical energy. Once per turn when you deal spell damage, you may add +1d6 force damage.
Thermal Vision Implant
Your eye sensors read heat signatures. You gain the ability to see invisible creatures within 10 feet of you, provided they are not behind total cover.
Level 6: Spell Overclock
Your cybernetic systems allow you to push spells beyond safe limits.
When you cast a spell of 1st level or higher that deals damage, you may overclock it. The spell deals additional damage equal to your Intelligence modifier.
After using this feature, roll a d6. On a 1, your systems briefly overload and you take force damage equal to your wizard level.
You can use this feature a number of times equal to your proficiency bonus per long rest.
Level 10: Cybernetic Augmentations #3
Your body can support more advanced modifications. Choose one additional augmentation from the list below.
Arcane Stabilizers
You gain an advantage on Constitution saving throws made to maintain concentration.
Arcane Thruster Array
Arcane jets activate from your back. You gain a 30 ft flying speed for 10 minutes, once per long rest.
Spell Memory Cache
Once per long rest, you can cast a prepared 3rd-level or lower wizard spell without expending a spell slot.
Arcane Stabilizer
You gain advantage on Constitution saving throws made to maintain concentration.
Arcane Thruster Array
Arcane jets activate from your back. You gain a 30 ft flying speed for 10 minutes, once per long rest.
Spell Memory Cache
Once per long rest, you can cast a prepared 3rd-level or lower wizard spell without expending a spell slot.
Level 14: Arcane Warform
You unlock the final stage of your cybernetic enhancements, transforming yourself into a powerful arcane-machine hybrid.
As a bonus action, you may activate your Warform for 1 minute:
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You gain resistance to force, lightning, and necrotic damage.
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You may cast wizard spells without somatic components.
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When you deal damage with a spell, you add 1d10 extra force damage.
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You gain a flying speed equal to your walking speed as arcane thrusters ignite.
Once you use this feature, you cannot use it again until you finish a long rest.
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