Base Class: Sorcerer
Your magic comes from the Primal Forces. The same wellspring that fuels druids, rangers, and the natural world. Perhaps you descend from ancient nature spirits, elemental beasts, or primordial forces.
Unlike druids who learn nature magic, it erupts from your blood.
Primal Channel
Your body acts as a conduit for natural forces. When you cast a spell that deals acid, cold, fire, lightning, or poison damage, you can spend 1 sorcery point to gain one of the following benefits:
- You add your Charisma modifier to one damage roll
- Push a creature hit 10 feet
- Cause vines, ice, wind, or roots to restrain them until the start of your next turn (Strength save against your spell save DC)
You can use this feature a number of times equal to your Charisma modifier per long rest.
Additional Spells
You get additional spells when you reach certain levels in this class. These spells count as sorcerer spells for you but don't count to your spells known.
| Sorcerer Level | Spells |
|---|---|
| 1 | entangle, speak with animals |
| 3 | barkskin, spike growth |
| 5 | conjure animals, call lightning |
| 7 | ice storm, freedom of movement |
| 9 | commune with nature, tree stride |
Wild Resillience
Starting at 6th level, your unarmored defence becomes 13 + your dexterity
When you cast a spell of 1st level or higher, you can gain a number of temporary hit points equal to 5 x the level of the spell. You can use this feature an amount of times equal to your proficiency bonus per long rest.
Avatar of the Wilds
At level 14, as a bonus action, you can enter a primal state for 1 minute.
While in this form, you get the following benefits:
You gain a 30 ft climbing speed and you ignore difficult terrain Your spells deal extra damage equal to your charisma modifier When you cast a spell, plants, winds, or spectral beasts lash out, forcing one enemy within 10 ft to make a Strength save or be knocked prone.
You can enter this form once per long rest or you can expend 3 sorcerer points to enter this form again.
Wilderness Incarnation
Starting at level 18, once per long rest, as an action, you transform for 1 minute.
While transformed, oyu gain the following benefits:
- You gain resistance to acid, cold, fire, lightning, and poison
- When you cast a spell, you can duplicate the spell’s effect on a second target within 30 ft
- At the start of each turn, regain 1 sorcery point
Your form might resemble a storm spirit, plant titan, or elemental beast.
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