Fighter
Base Class: Fighter

In a world that was almost destroyed by wizards and sorcerers, someone has to stop it from happening again. You've been trained for years to hunt down the treacherous magic users and bringing them to justice. 

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency in the following skills: Arcana and History.

Hit Them Where it Hurts

You know when Arcane users defenses are lowest. When you attack an arcane spell caster, you can give yourself advantage on an attack role against them a number of time per day equal to you proficiency bonus.  It requires the use of your bonus action.

Harrass the Spell Caster

At 6the level, you learn how to keep a spell caster in their toes. When a arcane spell caster within 5 feet of you casts a spell, they have to make a concentration check against you DC to complete the spell. If they are unable to cast the spell, they do not lose the spell slot. The saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).

Defy the Spell Caster

At 10th level, your understanding of magic gives you an ability to resist it, including spells cast by others than just the arcane spell casters. Once per long rest, when you fail a save against a spell cast by any creature, you can chose to save instead.

Spell Resistance

At 15th level, You are able to defy almost all spells that hit you. You gain advantage on all saves against any spells that are cast by a creature.

Magic Damage Resistance

At 18th level, you've become so hardened against magic that you develop a resistance to it. Any damage taken from a spell cast by a creature, you have resistance to the damage.

 

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