Base Class: Fighter
The Archetypal Gunner excels in the world of firearms (crossbows). They know their gun/s (crossbow/s) of choice like the back of their hand. Their enemies may be sniped from afar, or perhaps invited to a duel. No matter how they confront enemies, they are all doomed.
Bonus Proficiency
At 3rd level, you learn how to create ammunition with the right tools. You are now proficient with the woodcarvers tools if you weren't already and you can use the rule from XGtE to craft ammunition for ranged weapons.
Ranged Expert
Through repeated use of firearms (crossbows), you recognise little intricacies which you can exploit that most normal users don't pick up on. Also at 3rd level, you learn two Exploits which are listed below. You gain another Exploit at 7th, 10th, 15th and 18th level.
Blaze of Glory (15th level)
You have adapted your weaponry so that some of it's shots explode. When you land a critical hit with a firearm (crossbow), you can deal an extra 3d8 fire damage to the target and anyone within 5 feet of them.
Grit (10th level)
You have learnt to avoid death even when on the brink of it. When you drop to 0 hit points, make a dexterity saving throw. If you succeed it you fall to 1 hit point instead, but if you fail you fail you're first death save automatically.
Hard Hitter
You know where to place your shots; where it will hurt most. You can now add half of your proficiency bonus (rounded down) to damage rolls made with firearms (crossbows).
Magnify (7th level)
You have added a scope to your weapon, allowing you to be more accurate and precise from far away. You now have advantage on attack rolls made with firearms (crossbows) when 60 feet or further away from your target
Marksman (15th level)
You are a master at placing your shots right where you want them to be. You gain +2 to attack and damage rolls made with firearms (crossbows).
Multitasker
Perhaps you have learned to store more that one shot in a firearm (crossbow), or maybe you have a trick to get your ammo in. Whatever the case, you now no longer need a free hand to load a crossbow with the loading property.
Quick Draw
Your fingers become nimble and precise from loading and firing firearms (crossbows). You are now proficient in Sleight of Hand if you weren't already, and your proficiency bonus is doubled for this skill.
Repeating Shot (10th level)
You have learnt how to shoot out your rounds at a very fast rate, though the shots are unreliable. When you make the attack action on your turn and use it to fire a firearm, you can make an attack as a bonus action with the same firearm you used for the attack, but with disadvantage on the roll.
Retaliation (7th level)
You have gained he ability to hold out at your death bed to dish out some vengeance. If you are reduced to 0 hit points, then you can spend your reaction to fire one Firearm you are holding at the enemy that last damaged you (if any) if they are within range. Once you do this you cannot do it again until you finish a short or long rest.
Rugged-Good-Looks
People find your torn rugged look to be very attractive, or perhaps terrifying. You gain proficiency in Persuasion, Performance or Intimidation, and your proficiency bonus is doubled for this skill.
Skedaddle (7th level)
You have learnt that sometime the best option is to run away. You can now use the Dash and Disengage actions as bonus actions.
Sniper
You have learned how to modify your weapon and use wind speeds to increase the range on your guns (Crossbows). Any firearm you use has its regular and long range doubled.
Arcane Shooter
At 7th level, your shots affect the weave of magic itself. Any attack made with firearms (crossbows) is now magical for the purpose of overcoming resistances.
Scrapper
You have gained a knack for creating ammunition. At 10th level, you can create three times as many bolts as you would normally be able to with the woodcarvers tools.
Aware
At 15th level, you find yourself becoming more aware of your surroundings. You gain +2 to your initiative, passive perception and passive investigation. As well as this, you and anyone of your choosing within 10 feet cannot be surprised. This increases to 30 feet at 18th level.
Gunslinger
You are experienced and well versed in the world of firearms (crossbows), and can use one more effectively than nearly anyone else in the world. At 18th level, you now score a critical hit with a firearm (crossbow) on a 19 or a 20.
Previous Versions
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