Base Class: Barbarian
Barbarian: Path of the Dance
Lights. Axes. Jazz hands. Barbarians who follow the Path of the Dance channel the flame of their rage into spectacular, choreographed and deadly dance. These warriors literally dance across the battlefield, their movements a blur as they strike swiftly and move on before their enemies can react
[LEVEL 3 ]
DANCER’S AGILITY
You gain proficiency in Acrobatics.
Additionally, when you make a melee weapon attack or use a barbarian class feature that normally uses Strength, you can use Dexterity instead.
[ LEVEL 3 ]
WHIRLWIND STRIKE
While you are raging and hit a creature with a melee weapon attack on your turn, you can use a bonus action to make one additional melee weapon attack. Immediately after making this bonus attack, you can move up to 10 feet without provoking opportunity attacks.
[ LEVEL 6 ]
DANCE OF AVOIDANCE
While you are raging, when your movement provokes one or more opportunity attacks, you can use your reaction to add your Dexterity modifier to your AC until the end of your turn.
[ LEVEL 10 ]
MANIAC
Starting at 10th level, you become a whirlwind of destruction on the battlefield. As a bonus action while raging, you can become a maniac. In this state, if you
use your full movement, you can make one melee attack against each creature you pass within range
during your movement. Alternatively, when facing a creature that is Huge or larger, you can unleash your
fury in up to four melee attacks against it. Only the first of these attacks is made with your proficiency bonus.
You can use this feature a number of times equal to your Dexterity modifier (minimum of once), and you
regain all expended uses after finishing a short or long rest.
[ LEVEL 14 ]
DON’T YOU WANT ME?
Beginning at 14th level, when you hit two or more creatures while raging, each of those creatures must succeed on a Charisma saving throw (DC equal to your barbarian level plus your Dexterity modifier) or become compelled to pursue you. Until the end of your next turn, an affected creature must use its movement on its turn to move toward you by the safest available route. It can not take actions or bonus actions until it has moved as close to you as possible.
DANCER’S AGILITY
At level 3, you gain proficiency in Acrobatics. Additionally, when you make a melee weapon attack or use a barbarian class feature that norm
WHIRLWIND STRIKE
While you are raging and hit a creature with a melee weapon attack on your turn, you can use a bonus action to make one additional melee weapon attack.
Immediately after making this bonus attack, you can move up to 10 feet without provoking opportunity attacks.
DANCE OF AVOIDANCE
While you are raging, when your movement provokes one or more opportunity attacks, you can use your reaction to add your Dexterity modifier to your AC until the end of your turn.
Maniac
Starting at 10th level, you become a whirlwind of destruction on the battlefield. As a bonus action while raging, you can become a maniac.
In this state, if you use your full movement, you can make one melee attack against each creature you pass within range during your movement.
Alternatively, when facing a creature that is Huge or larger, you can unleash your fury in up to four melee attacks against it.
Only the first of these attacks is made with your proficiency bonus.
You can use this feature a number of times equal to your Dexterity modifier (minimum of once), and you regain all expended uses after finishing a short or long rest.
Don't You Want Me?
Beginning at 14th level, when you hit two or more creatures while raging, each of those creatures must succeed on a Charisma saving throw (DC equal to your barbarian level plus your Dexterity modifier) or become compelled to pursue you.
Until the end of your next turn, an affected creature must use its movement on its turn to move toward you by the safest available route. It can not take actions or bonus actions until it has moved as close to you as possible.
Comments