Base Class: Warlock
Your patron is a being of shifting form, of transformation, and the novelty of new and interesting expression. They may be a trickster or crave drama, but they have their sights on you, and now you must put on a show. Adapt to the situations they push you towards and play along, else you might just stop being a participant and become a pawn.
Transformation Sequence
Starting at 1st level, your patron teaches you the secret to bolstering your defenses with raw charisma. As a bonus action, in a flash of light and sound, you gather your magic and personality into a form to protect yourself. While while this form is active, you gain the following benefits:
- While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Charisma modifier. You can use a shield and still gain this benefit.
- When you activate the form, all creatures of your choice within 10-feet of you must make a make a Charisma saving throw against your warlock spell save DC. The creatures that fail their saving throws are all blinded until the end of your next turn.
- You have disadvantage on Dexterity (Stealth) checks.
- You have advantage on Charisma (Persuasion) or Charisma (Intimidation) checks.
This form lasts for a number of minutes equal to your Charisma modifier. You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
You determine the appearance of your transformation. Some choose it to appear as armor, others as fanciful costumes, and some make it their new identity.
Adapting Form
At 6th level, when you transform, choose a damage type from acid, cold, fire, lightning, or poison. While you are transformed, you gain the following benefits:
- Resistance to the chosen damage type.
- You may change the damage type of your melee weapons and eldritch blast cantrip to the chosen damage type.
- If a creature hits you with a melee attack while you are transformed, you may use your reaction to deal 1d4 damage of the chosen damage type to the creature.
You may choose a different damage type each time you transform.
Bolstered Transformation
At 10th level, your ability to transform is enhanced. Your transformation now lasts a number of hours equal to your Charisma modifier, and the damage done on a reaction increases to 2d4. In addition to choosing a damage type, when you transform you can also choose between one of the following:
- You no longer need to breathe.
- You can move at normal speed through difficult terrain.
- You gain a +1 bonus to Armor Class.
Imposed Transformation
When you reach 14th level, you gain the ability to affect others as you transform. While transformed, as an action all creatures within 30 feet of you are bathed in a wave of light and sound. Each creature must make a Charisma saving throw against your warlock spell save DC. You choose one of the following effects for all who fail the save:
- Each creature grows larger or smaller as if affected by the Enlarge Reduce spell, your choice.
- Each creature gains resistance or vulnerability to the damage type of your transformation, your choice.
- Each creature's Armor Class is increased or decreased by 1, your choice.
The effect lasts for a number of rounds equal to your Charisma modifier. Once you use this feature, you can't use it again until you finish a long rest.
Expanded spells
The Changer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Pain Skirmisher Expanded Spells
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5th |
Previous Versions
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3/16/2026 9:06:10 AM
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1.0
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3/16/2026 9:15:42 AM
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5
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Coming Soon
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