Base Class: Fighter
Hellfire Knight
those who walk the path of the Hellfire knight have embraced the fiery passion of battle. Channeling it into their very being. Some use it as light to lead others, while others use it as a force of destructive power to rend their foes. One thing they all have in common is the passion they have for battle.
Fiery Strikes
Starting at 3rd level, you use a bonus action to imbue your attacks with the heat of battle. All of your attacks deal an additional d4 fire damage for 1 hour, you also gain resistance to fire and disease for the duration. The d4 gets replaced by a d6 at 10th level, then replaced by a d8 at 14th level, and finally a d10 at 18th level. you can use this feature as many times as your proficiency modifier per long rest. Gaining any and all expended uses on a long rest.
Fiery Soul
Starting at 7th level when you are reduced to 0 hit points you can instead drop to 1 point. When you use this feature you generate a fiery explosion centered on you that has a radius of 15 feet. All creatures within this radius must make a dexterity saving throw vs 8 + your Proficiency + your constitution modifier. On a failed save thay take 4d8 fire damage and half as much on a successful save. You can not use this feature again until you finish a long rest.
Eyes Aflame
Starting at 10th level, the flames inside you emits a light in a 30ft radius. You can suppress this light in a 30ft radius. While using fiery strikes the additional fire damage ignores resistance and treats immunity as a resistance.
Exalted Fire
Starting at 15th level, you are hot to the touch, and gain a permanent immunity to fire damage.
Inferno
Beginning at 18th level, in combat, you have become a walking fire, while firey strikes are active you have a 5ft radius of flames centered on you. All creatures take 4d8 fire damage when starting their turn in this radius.
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