Base Class: Rogue
Specializing in grabbing and gutting their targets, these skilled assassins are revered for their effectiveness in picking off enemy numbers one by one.
Superior Grappling Technique
After making an attack the user make make an unarmed strike as a bonus action during which you can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strike. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
Grab-n-Stab
While grappling an enemy, advantage is not required to perform a sneak attack and all grappled enemy attacks are at disadvantage.
Precise Targeting
When grappling with a dagger, your sneak attack dice become d8s. While sneak attacking in this manner, you may forsake one or more of these dice for the following effect, which ends after a number of turns equal to dice forsaken, taking an action and succeeding a medicine check (DC 8 + dex + prof), or recovering HP.
- Gutted (costs xd8): Target takes 1d6 damage at the start of each turn and an additional 1d4 for each 10ft they move.
Iron Grip
DC for escaping a grapple becomes 8 + acrobatics.
Cutthroat
This action may only be used on a target once. When grappled, they must make a strength saving throw (DC 8 + dex + prof) or have their throat slit. Their max HP is reduced by half and take 2d10 damage at the start of each turn for 6 turns.
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