Base Class: Paladin
The Oath of the Infernal Pit is a vow of the Relentless Hunter. These paladins serve as the high-speed executioners of the underworld, tasked with dragging escaped souls and unrepentant sinners back to the depths they fled. Armed with white-hot chains and fueled by the literal fires of the abyss, they are the living manifestation of "no escape."
When an initiate takes this oath, they become a tether between the surface world and the Pit. They don’t just kill their enemies—they bind them. Every strike of their smite smells of burning ozone and sulfur, and every clink of their armor sounds like a death knell for those who have outrun their sins for too long .
Level 3: Gaze of the guilty
As an action, you lock eyes with a creature. They must make a Wisdom save or be Frightened of you. While frightened this way, their speed is 0, as they are paralyzed by the weight of their own sins.
Level 3: Infernal chains
Using one hit point of your health, someone chains to lock your enemy in place for only a day then they will be free. You can only use this ability once every two days
Aura of the iron shackle
You radiate a 10-foot aura of oppressive heat and the faint, rhythmic clanking of invisible chains. The ground scorched beneath your feet, and the air grows heavy with the smell of sulfur.
The Effect: Any enemy that starts its turn within the aura has its movement speed reduced by 10 feet as spectral fetters wrap around their limbs. Additionally, you and any allies within the aura gain resistance to fire damage, shielded by the very flames you command.
Chain link
Your mastery over the chains of the pit allows you to snag those who attempt to flee your judgment. You become the ultimate anchor; no one leaves your sight unless you allow it.
The Effect: When a creature you can see within 30 feet moves away from you or attempts to teleport, you can use your Reaction to hurl a white-hot chain. Make a melee weapon attack; on a hit, the target takes damage as normal, their movement or teleportation is cancelled, and they are pulled to an empty space within 5 feet of you.
Avatar of the burning pit
You can channel the full, terrifying authority of the underworld, transforming into a skeletal engine of vengeance for 1 minute.
The Transformation: Your flesh sloughs away into ash, leaving a skeleton wreathed in hellfire. You gain a flying speed of 60 feet and your melee reach increases by 10 feet as your chains lash out like living serpents.
The Judgment: Once per turn, when you hit a creature with a melee attack, you can force them to make a Charisma saving throw. On a failure, they are vanished into a pocket dimension of the Pit until the end of your next turn, suffering 4d10 psychic damage from a waking nightmare of their own sins.
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