Base Class: Barbarian
These Barbarians spend their lives mastering the cold, mastering how to use frost and ice to tank even more damage and how to slow down their enemies to allow allies to deal as much damage as possible. This Barbarian Subclass focuses on tanking and slowing down the enemies. They have to be weary of how they use their Frost don't want to burn through it all.
Frozen Spirit
When you enter Rage, your heart becomes one with the cold, you have cold steam coming out of wounds you may have. Cold steam coming out around your eye and coming out your mouth. While raging you gain access to your Barbarian abilities. When rage first activates, everyone in a 20ft radius makes a Con DC save of Con Mod + Prof + str mod. On a failed save they have half movement speed when in the 20ft radius of you. On a success full save nothing happens.
Frozen Sheild
While in rage, as a reaction you can block 1d8 dmg by creating a frozen shield, if it was fire damage only block 1d6 of it. If it wasn't a fire dmg, until your next turn all dmg is decreased by 1d4.
Freezing Stomp
Once per turn you can use up your action and expend a use of Frozen Stomp to focus on stomping down and creating a bunch of Ice spikes in a 30ft radius around you. Everyone in this makes a Dex save. A failed save they take 3d8 cold dmg and have rough terrain and must spend 4ft to move 1ft in this area. On a successful save take no dmg but still have rough terrain in this area.
Permafrost
Starting at the 14th level, while Raging for a bonus action, you can increase any cold dmg you do by 2 die until your next turn, but if you are hit with any kind of fire the affect goes away, and if you are hit with radiant dmg it decreases by 1 die time, so 2 radiant dmg type attacks erases the affects (Sheild Reaction gets override by fire dmg).
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