Barbarian
Base Class: Barbarian

"How insipid… Must I deal with this myself?"

A tyrant shackled by red ribbons, whose patience dwindles with every moment that the enemy still stands before them… until it snaps. 

Bandages, Made to heal. Chains, Made to imprison - Level 3

"He will endlessly struggle against the chains to be free."
"But he will bleed out as soon as these bandages are undone."

Your Rage becomes bound by supernatural limits:
You can enter Rage only once per initiative roll.
Your Rage lasts for 1 turn by default, plus 1 turn for each full round that has passed before you activated it.
The duration is determined when you enter your Rage.
(Minimum 1 turn total)

Ex:
Activate Rage on round 1, Rage lasts 1 turn
Activate Rage on round 4, Rage lasts 4 turns
Your Rage does not extend from attacking or taking damage.


While you are not raging, at the start of your turn, you gain temporary HP equal to (Your proficiency bonus + your Constitution modifier). This temp HP does not stack and replaces existing temp HP.

While not raging, You are anchored to a spectral throne:
Your speed is reduced by 10 feet.
You cannot be forcibly moved unless you choose to be.
You have advantage on saving throws and ability checks made to avoid being knocked prone.
You gain advantage on saving throws and ability checks made to avoid or escape being grappled or restrained.
Your reach increases by 10 feet, and when you make a melee attack against a target within this extended reach, it does not suffer disadvantage for being at range.

While you are not raging, you emit a 15-foot aura of oppressive authority:
Allies in the aura gain Advantage on saving throws against being frightened or charmed and a Bonus to damage rolls equal to your Rage Damage bonus.

Enemies in the aura suffer Disadvantage on saving throws against being frightened, and a -1 penalty to attack rolls.

You do not gain the benefits of this aura.

 

Authority - Level 6

"WHY MUST I ALWAYS DEAL WITH THINGS MYSELF?"

Aura radius increases to 20 feet
Enemy attack penalty increases to -2

When a creature starts its turn in your aura for the first time, it can choose one of the following masks to wear:
Mask of Joy; +10 ft movement
Mask of Sorrow; +1 to attack rolls
Mask of Wrath; +2 damage
The effect lasts 1 minute.

Once a creature gains a mask this way, it cannot gain one again until it finishes a long rest.


Whenever an enemy creature starts its turn in your aura, it gains 1 'Pressing Sword' stack.
Pressing Sword has a max stack of 4.
When you enter your rage, Each creature with Pressing Sword stacks takes 1d6 psychic damage per stack it has, then all pressing sword stacks are removed. If the creature had 3+ Pressing sword, they become restrained until the end of their next turn.

Grand Welcome - Level 10

"The sorrow rises through the fog of heated battle; its dense weight pierces deep, deep into your emotions"

When you enter your rage, Allies who have donned a mask from your level 6 feature can choose to replace the mask with a different mask, this refreshes the duration back to 1 minute.

When you enter your rage, you can choose to gain resistance to one damage type of your choosing.
While raging, your attacks deal bonus damage equal to rounds passed at the time you activated rage, and you ignore resistance to your weapon damage.

While you are not raging, when you hit a creature with 3+ Pressing Sword, you can force a Strength saving throw (DC = 8 + strength modifier + proficiency bonus)
On failure, they are knocked prone, and its speed becomes 0 until the end of your next turn.

 

Imposed Weight - Level 14

"These strands bandage and shackle me… When shall I be released?"

When you enter Rage, You emit a shockwave (30 ft radius), enemy creatures in the shockwave take 2d8 + Barbarian level force damage, then, they must make a Strength save or be knocked prone and restrained until end of your next turn. Creatures that fail the saving throw also have their speed reduced by 10 feet for 1 minute. Their speed is reduced by 5 feet instead if they succeed the saving throw.

During Rage, At the start of each of your turns You may move up to half your speed without provoking opportunity attacks
If you reduce a creature to 0 HP during your rage, Extend your Rage by 1 turn (max extension = your CON modifier)

Once per turn when a creature is reduced to 0 HP within your aura, you can grant one ally Temporary HP equal to your Barbarian level, Or Advantage on their next attack roll

Path Of Binds Image

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